Unity XR & Game Developer. Remaking Tails (VR Snake from 2016). Nobody asked for a remake, but we're doing it anyway and it'll be much better this time 🤷🏻♂️alexanderlarsen.com Copenhagen, DenmarkJoined May 2025
Had enough of Unity’s half-serialized, half-GetComponent dependency spaghetti creeping into every class? 🍝🙅🏻♂️
Saneject injects dependencies at editor-time: clean, declarative API, full Inspector visibility. No runtime container, no second lifecycle.
#Unity#GameDev#OpenSource
Unity AAA demo: green bean chases red bean. OK it looks awful, but it's actually a learning demo that ships with Saneject (Unity editor-time DI). Catch beans, learn DI!
🏷️ v0.9.0 beta
🧩 Unity 2022.3.12f1 → 6.2
🔗 github.com/alexanderlarse…#Unity#GameDev#IndieDev#OpenSource
Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. I’ll sleep better now.
#Unity#Unity3D #GameDev
Saneject v0.7.0 out! Easy Unity DI with zero runtime overhead or second lifecycle. Inject dependencies in-editor into serialized fields (interfaces too). Now with collection injection, advanced filtering, 225 unit tests, and more github.com/alexanderlarse…#Unity#GameDev#IndieDev
Introducing Saneject → Dependency injection that feels native to Unity.
Editor-time resolution, no runtime container, no surprises.
Easy to use and Inspector-friendly, with serialized interfaces!
Beta out now → github.com/alexanderlarse…#Unity3D#GameDev#OpenSource
Working on a VR Snake game called Tails, where the snake is a dragon. It can get quite long if you're good! In development for Meta Quest and SteamVR. Follow for dev logs & updates #TailsVR#ScreenshotSaturday#VR#XR
🐉Tails (VR Snake) Dev Log #3: Items bounce off your tail now, UI finally looks sharp-ish (after 12hrs of failing, just scaled it down by 0.5, lol), play space reset, improved spawns, less cursed code (allegedly). Slow week but a few improvements #VRDev#GameDev#TailsVR#Unity3D
🐉Tails (VR Snake) Dev Log #2 is here. Quest 2+ support, two game modes (zen, time attack), new pick ups & traps, leaderboards, VR UI, insane performance with Unity Jobs + Burst, and more. Follow for more dev logs! #TailsVR#GameDev#VRDev #VR#Unity3D#IndieGame#MadeWithUnity
Tails Dev Log #1: VR dashboard UI. Built in Unity with UGUI, MVC, Figma, and the great "Flex UI" flexbox plugin by gilzoide. Leaderboards, achievements, user management, mode/environment selection, music UI, JSON saves. #VR#Unity3D#GameDev#MadeWithUnity#IndieGame
Working on a remake of my first game, Tails - a VR Snake-like with a flying dragon - for Quest 2+ and PCVR. Optimized by merging 1000s of tail meshes into 1 SkinnedMeshRenderer via Unity Mesh API. FPS jumped from ~25 to 72 #VRDev#GameDev#Unity#IndieGames#MetaQuest#IndieDev
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check out my website... ⬇️⬇️⬇️
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⚡ Optimized, Clean, and Ready-to-Use
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