𝗧𝗛𝗜𝗦 𝗜𝗦 𝗜𝗡𝗦𝗔𝗡𝗘! 𝗕𝗥𝗘𝗔𝗞𝗜𝗡𝗚 𝗡𝗘𝗪𝗦 𝗜𝗡 𝗧𝗛𝗘 𝗙𝗜𝗘𝗟𝗗 𝗢𝗙 𝗔𝗜!
The all new Gemini Is groundbreaking. The newly released Gemini Argon 4 boasts a nigh revolutionary
and exponential leap in performance. Boasting an insane efficiency, It runs at 33% lower cost per task
than GPT 6 Sol and 70% lower cost than Claude Opus 5.5.
While previous Gemini models possessed a massive 1 million input context window, their single
response outputs were capped at roughly 64,000 tokens.
Most competing frontier models cap responses at 128,000 tokens.
The Gemini Argon 4 has a
gargantuan 1 million tokens per response.
Holding the top spot in the Vals RSI Index along with scoring an astonishing 77.9% in
DeepSWE making it the top model for autonomous coding tasks and large scale code migrations
(such as converting C/C++ to Rust).
This defeats Anthropic's Claude Opus 5.5, which scores 74.2%. Along with deep understanding
and ability to stick to accurate responses and ability to do tasks with a razor thin margin of error.
Truly revolutionary.
This is F*CKING Crazy cus wdym you can make 3D motion graphic videos with AI?
i asked claude and chatgpt to make a 3D motion graphic video, with same prompt and with their latest models
lemme know which is better.
you can see the results of both ai below
The prompt that has been used for both videos:
Act as an expert motion designer, 3D artist, creative director, and Python graphics engineer.
Create a polished, 20-second motion graphics film showcasing [PRODUCT OR MODEL NAME].
The result should feel like a carefully art-directed technology campaign: striking typography, beautiful composition, sculptural 3D forms, and exceptionally smooth animation. It should immediately catch attention in an X feed and remain interesting on repeat viewing.
Build the actual animation with code. Deliver the complete Python source and render the finished MP4 if your environment supports rendering.
CREATIVE INPUTS
Product or model: [INSERT NAME]
Main message: [INSERT WHAT YOU WANT TO SHOWCASE]
Visual direction: [WARM EDITORIAL / MINIMAL WHITE / YOUR OWN STYLE]
Accent color: [CHOOSE ONE, OR SELECT IT YOURSELF]
If I leave a field empty, choose a coherent creative direction and proceed. If a model version needs verification, use an official source when browsing is available. Otherwise, use the supplied product name without inventing a version or capability.
TECHNICAL SPECIFICATIONS
• Duration: exactly 20 seconds.
• Frame rate: native 60 fps.
• Resolution: 1920 × 1080.
• Aspect ratio: 16:9.
• Export: MP4, H.264, yuv420p, with faststart enabled.
• Total output: 1,200 individually rendered animation frames.
• Use time-based animation so timing remains consistent across preview and final resolutions.
• Keep all essential text within comfortable safe margins.
• The finished animation should work without audio.
Do not generate a low-frame-rate sequence and duplicate frames to reach 60 fps. Animate every frame using continuous motion curves.
ART DIRECTION
Default to a warm editorial aesthetic inspired by thoughtful technology branding:
• Ivory background: approximately #F8F6F0.
• Charcoal text: approximately #2A2723.
• Terracotta highlights: approximately #C2694E.
• Muted sage and sand as occasional supporting colors.
• Large, elegant serif headlines.
• Clean sans-serif labels and supporting copy.
• Spacious compositions with a clear focal point.
For a minimal white variation, use white backgrounds, black typography, and a restrained cobalt or violet accent.
Choose one direction and keep it consistent throughout the film.
Use color to guide attention. Highlight the most meaningful word or phrase in each scene. Make the emphasis feel intentional.
Aim for a premium, tactile appearance: paper-like layers, carefully shaded sculpture, subtle shadows, fine lines, and confident typography.
Avoid unnecessary gradients, excessive glow, random particles, crowded interfaces, and generic presentation-template layouts.
OPENING HOOK
Make the first second visually compelling.
Begin with an object, shape, or typographic composition already starting an interesting movement. Introduce the product name early enough for a scrolling viewer to understand the subject.
Use a short creative hook, such as:
“A little curiosity.”
“Give ideas dimension.”
“Think it. Make it move.”
“From thought to form.”
You may write stronger original copy that suits the product.
Keep the opening concise. Let the animation carry much of the message.
FOUR-SCENE STORYBOARD
Create four connected scenes, approximately five seconds each.
SCENE ONE — THE SPARK, 0–5 SECONDS
Introduce the product through a strong central composition.
A sculptural object, abstract sunburst, folded form, or flowing ribbon begins to unfold or rotate. Reveal the headline with gentle vertical movement and controlled opacity.
Use large typography with one highlighted phrase.
Establish a visual motif that can return later.
SCENE TWO — THE POSSIBILITY, 5–10 SECONDS
Change the composition noticeably.
Move from a centered layout to an asymmetric arrangement. Place typography on one side and animated forms on the other.
Possible elements:
• Floating paper panels.
• An abstract sketch becoming dimensional.
• A small prompt card.
• Layered shapes separating in depth.
• An orbiting motif that develops from the opening.
Introduce staggered motion with a clear order: headline, hero object, supporting detail.
SCENE THREE — THE TRANSFORMATION, 10–15 SECONDS
Make this the visual centerpiece.
Show a genuinely three-dimensional object performing an elegant transformation.
Choose one strong concept:
• A twisting ribbon sculpture.
• An exploded cube assembling into a solid form.
• A stack of curved sheets unfolding.
• An orbital sculpture rearranging.
• A continuous surface bending through space.
Use real 3D coordinates, perspective projection, depth ordering, and lighting, or an actual 3D renderer.
The object should have readable depth, attractive shading, and a clear silhouette. Its motion should feel intentional and physically coherent.
Pair it with a short statement that describes the creative idea without unsupported performance claims.
SCENE FOUR — THE RESOLUTION, 15–20 SECONDS
Resolve the visual story with a bold, uncluttered final composition.
Bring back the opening motif in a refined or transformed state. Show the product name and one memorable closing line.
Hold the final message long enough to read comfortably.
If a seamless loop works naturally, connect the final object pose to the opening. Prioritize a satisfying ending if the loop would weaken the composition.
MOTION DESIGN REQUIREMENTS
Smoothness is essential.
Use appropriate easing curves, such as quintic smoothstep or cubic Bézier easing, for entrances and exits. Use continuous trajectories for rotation and orbiting motion.
For each animated element, consider:
• Where it starts.
• What attracts attention.
• How it accelerates.
• Where it settles.
• How it exits.
• How its movement connects to the next scene.
Stagger related elements by roughly 80–180 milliseconds when appropriate.
Allow brief moments of stillness so the viewer can absorb the composition.
Use restrained secondary motion: subtle floating, rotation, breathing scale, or depth changes.
Keep motion hierarchy clear. The viewer should know where to look.
Avoid abrupt velocity changes, jitter, uncontrolled bouncing, mechanical linear movement, and objects disappearing halfway through a transition.
Coordinate scene transitions. Use a shared shape, matched movement, paper-panel wipe, camera change, or deliberate fade. Make the transition itself part of the design.
3D QUALITY
Build geometry with sufficient detail for a clean silhouette at 1080p.
Use:
• Perspective that communicates depth without extreme distortion.
• Consistent lighting.
• Attractive surface shading.
• Correct visibility and occlusion.
• Soft grounding shadows where appropriate.
• Carefully framed rotation.
• A restrained material palette.
If rendering transparent materials would cause artifacts, choose an opaque matte material.
If a lightweight renderer cannot handle intersecting surfaces correctly, simplify the geometry or use a depth-buffered renderer.
Prefer one beautiful, well-rendered object over several poorly resolved objects.
TYPOGRAPHY AND COPY
Write short, readable copy specifically for this film.
Aim for approximately 3–7 words in each main headline. Use supporting text only when it adds meaning.
Measure text before rendering. Automatically fit long product names and headlines within their intended areas.
Preserve consistent margins, line spacing, and alignment.
At every frame:
• Text must remain inside the canvas.
• Important words must remain unobstructed.
• Foreground text must have adequate contrast.
• Headlines must be readable on a phone.
• Labels must support the composition instead of competing with it.
Use a deliberate pairing of serif and sans-serif fonts for the editorial direction.
Provide font fallbacks for Windows, macOS, and Linux. If a preferred font is unavailable, choose a suitable fallback and recalculate the layout.
Do not invent benchmark results, endorsements, or claims that a specific model created the animation. Present it as a creative showcase or independent concept when appropriate.
PYTHON IMPLEMENTATION
Deliver a complete, runnable Python file.
Use an approach suitable for the available environment. Options include NumPy and Pillow with FFmpeg, a Python-accessible 3D renderer, or Blender controlled through Python when available.
Keep installation practical.
For a lightweight implementation:
• Generate artwork and geometry procedurally.
• Use NumPy for geometry and motion calculations.
• Use Pillow or another suitable renderer for typography and compositing.
• Use FFmpeg or imageio-ffmpeg for video encoding.
• Stream frames to the encoder instead of storing the entire uncompressed animation in memory.
Organize the source clearly:
• Configuration.
• Color palette.
• Fonts and text measurement.
• Easing functions.
• Geometry.
• Lighting and projection.
• Individual scenes.
• Transitions.
• Frame rendering.
• Export.
• Command-line entry point.
Include useful command-line options:
--output
--width
--fps
--duration
--preview
--still
The default invocation must produce the requested 20-second, 1080p, 60 fps video.
A preview mode should render quickly at a lower resolution while preserving the design and timing.
A still-frame option should export a selected timestamp for inspection.
Keep all required artwork procedural or embed any required assets. Clearly identify any unavoidable external dependencies.
RENDERING QUALITY
Use antialiasing or supersampling where practical, especially for fine geometry and rotating edges.
Cache fonts, static backgrounds, and reusable geometry when doing so improves performance.
Maintain smooth frame-to-frame movement without introducing unstable noise or flickering shadows.
Optional motion blur should be subtle, applied to moving graphics, and should preserve readable text. Native 60 fps motion is the priority.
Use export settings that preserve fine typography and gradients without unnecessarily inflating the file size.
VALIDATION AND REFINEMENT
Before rendering the full video:
• Export representative frames from all four scenes.
• Inspect the composition, typography, shadows, and geometry.
• Check the widest object poses.
• Check the longest text lines.
• Inspect frames during scene transitions.
• Correct clipping, overlap, awkward spacing, and poor contrast.
Then render the complete film.
After rendering, verify:
• Resolution is 1920 × 1080.
• Frame rate is 60 fps.
• Duration is 20 seconds.
• The video contains 1,200 frames.
• The MP4 is playable.
• The final frame resolves cleanly.
If you cannot execute or inspect the render, state that clearly. Do not claim to have tested an output you did not generate.
FINAL DELIVERABLES
Provide:
The complete Python source file.
The finished MP4, if rendering is available.
The exact dependency installation command.
The exact command to render the video.
A brief description of the chosen visual direction.
The script must contain the complete implementation: no pseudocode, omitted sections, placeholder functions, or missing assets.
Make reasonable creative decisions independently and complete the work.
Treat this as a finished motion-design commission. Give equal attention to typography, geometry, pacing, transitions, and the final export.
Now create the animation.
if you ever wrote an article on X and it passed 100k views, you can find it in my database.
6,835 articles passed 100k views this year:
> 26.6% are about ai
> 13% are about crypto
> 3.6% are about marketing
it's the biggest research of its kind.
you can use this to feed your
HOLY F*CK, GPT 6 Astra is F*CKING Insane.
the motion graphic video below is 100% code no traditional editing in after effects. (with only one F*CKING prompt)
im dropping the sauce for Literally FREE
get the prompt and recreate this animation :
Create a complete, polished motion graphics video called “SIGNAL — Turn ideas into motion” Generate a 20-second motion graphics video at 1920×1080 and 120 FPS. Create the entire animation procedurally in Python. Include the complete editable Python source file. Build the animation, render every frame, inspect the output, and export the finished MP4. Do not stop at a storyboard, mockup, explanation, or individual frames. The final result must be a fully rendered motion graphics video. No external visual assets are necessary. Generate all typography, shapes, backgrounds, grids, lines, cards, transitions, and visual effects directly through code. Create a premium futuristic motion identity for a fictional creative technology company called SIGNAL. The visual language should feel like a combination of modern product design, editorial typography, Swiss graphic design, and high-end technology branding. Palette: Near-black: #111214 Warm white: #F4F1E8 Electric lime: #C7FF45 Soft gray: #A7AAA5 Use a clean geometric sans-serif font such as Geist, Inter, Helvetica, or a comparable system font. Typography should be large, confident, and tightly composed. Use generous negative space. Maintain consistent margins and alignment throughout the animation. Avoid unnecessary decoration. Every scene should have one dominant visual idea. The central visual motif is a SIGNAL LINE. The line begins as a tiny pulse. It expands into a waveform. The waveform becomes a grid. The grid becomes cards. The cards collapse into a single line. That line eventually constructs the SIGNAL wordmark. Every transformation should visibly originate from the previous object. Nothing should feel like an unrelated scene replacement. Motion should feel precise, fluid, mechanical, and slightly weighted. Fast transformations should always resolve into readable compositions. 0–2 seconds: Begin with a near-black background. Place a tiny electric-lime horizontal line in the exact center. The line should initially appear almost motionless. A subtle pulse travels through it. As the pulse reaches the center, the line expands horizontally. Reveal large warm-white typography: “IDEAS” Then underneath: “NEED SIGNAL.” Keep the typography left aligned. Small supporting text: “Turn noise into something worth noticing.” The lime signal line remains visible on the right side of the composition. Allow approximately one second of readable hold. 2–4 seconds: The signal line begins oscillating. Transform it smoothly into a clean waveform. The waveform should react rhythmically rather than randomly. Introduce several thin gray guide lines behind it. The waveform stretches across most of the screen. Large typography changes to: “FIND THE PATTERN” Small supporting copy: “Every idea starts as noise.” Animate individual waveform peaks with slight timing offsets. Keep movement controlled. Do not create chaotic audio-visualizer movement. 4–6 seconds: Freeze the waveform momentarily. Extend vertical lines downward from selected waveform peaks. Extend horizontal lines outward. These lines gradually construct a modular grid. The waveform itself should become one of the grid's horizontal lines. Do not remove it and introduce a new grid separately. Once the grid is established, reveal small labels inside several cells: “IDEA” “BUILD” “TEST” “BREAK” “LEARN” “SHIP” Highlight one cell in electric lime. Headline: “STRUCTURE THE NOISE” Hold long enough for the composition to remain readable. 6–9 seconds: Selected grid cells detach from the grid. They become floating rectangular cards. Each card should preserve its original dimensions and position during the beginning of the transformation. Then allow the cards to reorganize around the center. Use approximately six cards. Cards should have restrained shadows and minimal depth. Most cards should be warm white. One card should remain electric lime. Use short labels: “01 / IDEA” “02 / BUILD” “03 / TEST” “04 / REFINE” “05 / SHIP” “06 / REPEAT” The cards move into a clean horizontal sequence. Headline above: “MOVE WITH INTENT” Motion should have slight inertia while remaining controlled. No bouncing. No excessive overshoot. 9–12 seconds: Compress the cards toward the center. As they approach each other, reduce the gaps between them. The cards merge into one long horizontal strip. The strip becomes electric lime. Preserve the same horizontal axis. The strip begins bending smoothly. Transform it into a flowing continuous line that travels across the screen. Switch the background from warm white to near-black through a geometric wipe generated by the moving strip itself. Large warm-white typography appears: “MOMENTUM” Small supporting line: “ONE MOVE CREATES THE NEXT.” The signal line should travel around the typography without obscuring it. Give the line subtle depth using restrained shading. Do not use glow. Do not use neon bloom. 12–14 seconds: The moving line begins drawing geometric letterforms. First construct: S Then: I Then: G Then: N Then: A Then: L Each letter should emerge from the same continuous line. Avoid simply fading the word into existence. The viewer should clearly understand that the moving signal is physically constructing the wordmark. Once complete, display: SIGNAL Centered. Small text underneath: “TURN IDEAS INTO MOTION” Allow the composition to settle. 14–17 seconds: Collapse the SIGNAL wordmark back into the horizontal line. The transformation should reverse naturally. The line travels toward the center. Create three small pulses along it. Each pulse generates one word: THINK. MAKE. MOVE. Reveal each word sequentially on rhythmic beats. Keep typography extremely large. Use the lime line as the visual connection between all three words. After “MOVE.” appears, accelerate the line toward the right edge. 17–20 seconds: Curve the moving line back toward its original center position. Gradually remove the surrounding typography. Return to the opening near-black composition. The line contracts until it becomes the same tiny horizontal signal from the first frame. Restore: “IDEAS” “NEED SIGNAL.” Supporting line: “Turn noise into something worth noticing.” The final frame must visually match the opening composition. The signal line should retain enough velocity continuity for the video to loop seamlessly back into frame one. Treat the entire animation as one continuous visual system. Do not construct it as disconnected scenes. Objects should transform rather than disappear and get replaced. Maintain persistent object identities wherever possible. Use one coherent 1920×1080 coordinate system. All important geometry should derive from shared anchors. Preserve recognizable edges, positions, colors, materials, or silhouettes through transformations. Use smooth minimum-jerk interpolation, cubic easing, or critically damped spring motion. Avoid generic ease-in/ease-out movement everywhere. Different properties may have slightly different timing. For example: Position can settle first. Scale can settle slightly later. Typography can enter after the main geometry stabilizes. Never use repeated bouncing. Avoid large elastic overshoots. Transitions should feel engineered rather than playful. Fast motion should resolve into still, readable compositions. Use masked typography reveals where appropriate. Outgoing text must fully leave or disappear before incoming text occupies the same space. Never allow labels to accidentally overlap. Maintain continuous position, rotation, scale, and velocity during transformations. The final animation state must connect naturally to the first frame. The loop should not contain a visible jump. Typography is one of the primary visual elements. Use Geist if available. Otherwise use Inter or another clean geometric sans-serif. Headlines should be large and heavy. Use tight tracking. Supporting copy should be significantly smaller and lighter. Maintain a strict hierarchy. Never stretch fonts. Never allow text to leave the safe frame. Use consistent margins. Keep text sharp during readable holds. Motion blur should affect fast-moving geometry more strongly than stationary typography. Create the project entirely in Python. Structure the code cleanly so individual animation components can be modified. Separate: Scene timing Drawing functions Typography Interpolation Geometry Motion blur Audio generation Rendering Export Every visual property must be calculated from absolute timeline time. Given any timestamp t, the renderer should be able to reproduce exactly the same frame. Do not rely on accumulated animation state. Do not use frame interpolation to artificially produce 120 FPS. Actually render the animation at 120 FPS. For a 20-second animation, generate exactly 2400 output frames. Use high-quality antialiasing. Where practical, render internally at a higher resolution and downsample for cleaner edges. Use approximately 3–5 temporal samples on frames containing rapid motion to create subtle motion blur. Do not blur stationary text. Maintain sharp typography during holds. Generate the final output at: 1920×1080 16:9 120 FPS H.264 MP4 High bitrate High visual quality. Do not assume the first render is correct. Render the complete animation. Inspect frames from every major section. Inspect dense frame sequences around transformations. Specifically check for: Text collisions Clipped typography Incorrect alignment Sudden geometry replacements Grid discontinuities Line thickness changes Card overlap Unexpected blank frames Aliasing Motion blur artifacts Incorrect layering Timing inconsistencies Color inconsistencies Visible loop jumps Fix discovered issues before final export. The finished result should feel like a motion designer intentionally animated every transition rather than a collection of programmatic effects. Generic slideshow transitions Random particles Neon glow Lens flares Camera shake Stock footage 3D objects with no purpose Random gradients Excessive shadows Huge elastic overshoots Repeated bouncing Glitch effects Fake film grain Unnecessary zooms Crossfading unrelated scenes Unreadably fast typography Decorative movement without purpose Objects appearing from nowhere Logo reveals disconnected from previous geometry Frame interpolation Template-like motion graphics The finished video should feel like one continuous transformation from signal → waveform → grid → cards → line → identity → signal. Every major visual should have a reason to exist. Prioritize continuity, typography, timing, and polished motion over visual complexity.
if you ever wrote an article on X and it passed 100k views, you can find it in my database.
6,835 articles passed 100k views this year:
> 26.6% are about ai
> 13% are about crypto
> 3.6% are about marketing
it's the biggest research of its kind.
you can use this to feed your agent and write better headlines and hooks.
but you can also check where your article stands.
my "how to predict virality" is currently #129 in most saved articles this year, very surprising for me.
worth checking:
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