3-BIT EXPLORER DEMO RELEASED! GO PLAY ON STEAM! :D
3-Bit Explorer Demo is out now! store.steampowered.com/app/3980570/3B…
Play & Enjoy! Any feedback on the reviews would be very helpful!
3-BIT EXPLORER - Wishlist on Steam: store.steampowered.com/app/3951360/3B…
Adventure game focused on exploration!
The point is to explore to your heart's content and uncover mysteries and secrets (or don't, it's up to you, really).
First time that I used some of my country folklore for a setting and monster. The monster is the Boto, which is a dolphin that takes the form of a handsome man to lure woman into sleeping with it, impregnating them. After that, it simply turns back into a dolphin and goes away.
Going with the whole graphical revamp, I am also creating new styles of puzzle to use in the temples of the game. Instead of having levers or switches, I will add "wall challenges" which require the player to complete a minor puzzles to open doors/gates. What do you guys think?
Released 1-Bit Explorer on Steam! After bashing my head against the interface, builds and depots, I can finally say that I know how to publish a game on Steam 😁
Make my day by playing and reviewing it!
store.steampowered.com/app/3359690/1B…
Getting my feet wet on Steam by doing a re-release of my first title: 1-Bit Explorer!
This version will fix some bugs and add Brazilian Portuguese version! (still being COMPLETELY FREE!)
If you could wishlist on Steam it would mean the world to me!
store.steampowered.com/app/3359690/1B…
Unfortunately Twitter/X is being banned in my country, Brazil. To see future projects, Go follow on fiddleling.itch.io or Reddit or YouTube @ fiddleling. All best!
Unlike previous entries of the series, the pyramids in 3-Bit Explorer are not entrances to temples, but to another reality known as Slumber World. Follow the Infinite Dreamer and game in your sleep! #pixel#pixelart #indiegame#indiedev#1bit#gamedev#gamedevelopment
Boss Puzzle System: Following some feedback, I basically completed this system. There is a graphic tell of where the boss will attack (with lore reasons even :)) and sound/text indications of your progress during the fight (mostly for flavor). What do you guys think?
Boss Puzzles instead of an Boss Battles. I am working on this system but I am not quite sure about it... It works like a tactical battle, where you move and take 1 action, then the enemy takes their action. What do you guys think? Does this work for you as a concept?
3-BIT EXPLORER - The Grotto Dungeon - WIP of a dungeon from the game. This is an optional part of the game. This video show the teaching part of the dungeon. The first screen teaches and the second one ingrains how you'll open these doors in the dungeon. What do you think?
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