Here it is in action: grabbing a ring of control points and pulling to reshape the helix, right in the browser.
Alongside this, we’re building out the MCP server to put Locus’s modeling tools in the hands of agents.
Plasticity 2026.2 brings direct control point editing. Locus does this in the browser: sculpt true cubic NURBS control nets live, then export real B-spline surfaces to STEP, with no tessellation baked in. And agents can drive it over MCP.
fromlocus.com
Plasticity 2026.2 brings direct control point editing. Locus does this in the browser: sculpt true cubic NURBS control nets live, then export real B-spline surfaces to STEP, with no tessellation baked in. And agents can drive it over MCP.
fromlocus.com
Plasticity 2026.2 is here.
Assemble models with reusable assets, maintain smooth connections with live constraints, and shape complex geometry with direct PolySpline control point editing.
Explore Project Align, proportional Slide, new curvature analysis and diagnostic
@getPlasticity Congrats on 2026.2. Direct control point editing is such a good direction. We've been building the same idea into Locus, a browser-based NURBS modeler with live control-net sculpting and analytic STEP export. Great to see more tools going this way.
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44K Followers 5K FollowingAssociate Professor CS/stats UC Berkeley and Senior Scientist at Simons Institute. ML/AI Researcher working on LLMs and deep learning.