The free demo of Handful of Dice is out on Steam 🎲
Shake a handful of physics dice and throw. The first update is in: your dice now wait in a pouch in the corner.
New features every week until release. Follow along and be part of it!
store.steampowered.com/app/5336490/#indiedev#ttrpg
Pick them up. Let them roll. 🎲
Handful of Dice is a digital dice tray for tabletop play: build a hand from D4 to D100, throw it across the tray and read the total.
Coming soon to Steam. Follow for updates on the game and the studio.
#ScreenshotSaturday#indiedev#ttrpg
This is still a work in progress, not an optimized or Unreal-ready asset yet.
But the close-up workflow is doing exactly what I hoped: turning a recognizable locomotive silhouette into something that begins to feel like a real machine. 7/7
The latest completed milestone replaces the placeholder valve gear with a bilateral Walschaerts mechanism.
Its rods, expansion links, combination levers, return cranks, and valve stems were keyed and checked across 48 frames. 6/7
I am building an original 4-8-4 steam locomotive for an upcoming game project.
The Aurelius R-1 is being assembled piece by piece in Blender through Blender MCP. These grainy close-up audit renders have become one of my favorite parts of the process. 🧵 1/7
So far, I enjoy Unreal quite a lot. It is a bit hard to find my way around. But I aim for loosely coupled elements and to keep all the information and data in table like structures. So that I would not go fishing for the place where I set X
I have built an interaction system in Unreal. One that makes sense to me. It is plug and play, component based, no footprint on actors. Add a component to Character, add a component to any actor you want to be interactable and it works.
I tried Plastic SCM with Unreal but in the end decided to switch to git with LFS. I know all about git and feel much more comfortable with it. Starting with the UI, I could not get used to plastic. Did I make the correct choice?
I recorded a quick how to video about secret management in Swift, aka iOS App Development
youtu.be/QXu5dNDlHIM?si…
I was expecting this information to be common knowledge. But for some reason, information related to the topic was either outdated, wrong or simply non-existant.
Which was very puzzling and also the reason why I decided to record the video. I am new to swift app development, so i am not an authority at all.
Is there any other way to avoid exposing your secrets in your code?
Enough sandbox messing around—I need a real questline for my content! Gonna script my videos and record voiceovers. I think that is a better approach for me. If needed, I will mix in realtime screencasts, and actually give my stuff some shape.
As a challenge, within a week, I’m
8 Followers 27 FollowingDigital version of the cult board game Potion-making (300k+ boxes sold). Brew, steal ingredients, race to 3 Places of Power. Demo live on Steam
5K Followers 4K FollowingObjective Thinking is the Process Growth is the Goal - https://t.co/09yCAbu27F - Governance Operations and Yields Network - Grok ⚓ https://t.co/K1wzWYV4UZ
193 Followers 2K Following3x RIAA Gold producer + Suno Creator Partner building AI artists at HUMAI. Turning singles into short games for MoonLake Creator Cup.
193 Followers 2K Following3x RIAA Gold producer + Suno Creator Partner building AI artists at HUMAI. Turning singles into short games for MoonLake Creator Cup.
61K Followers 242 Followinghttps://t.co/SOHfKjLDI9 1.1m
https://t.co/oPDRWCSJKX 1m
Artist & animator. Now making games, too.
My debut game: Tooth for Tooth 🦷
Wishlist on Steam ↓
5K Followers 4K FollowingObjective Thinking is the Process Growth is the Goal - https://t.co/09yCAbu27F - Governance Operations and Yields Network - Grok ⚓ https://t.co/K1wzWYV4UZ
11K Followers 727 FollowingFormer 3D Senior Artist II at Blizzard Entertainment.
Makes pxl art for fun. https://t.co/iftBajyqmB https://t.co/X2RpKjyoZx
3K Followers 697 FollowingFounder of Life Art Studios, a community focused game studio.
We love VR!
Titanium Ranger | Desperado Engine |
Unreal Engine Survivor | LÖVR | SDL3
495K Followers 686 FollowingAussie in LA making indie games, films, and TV. Narrative Director @layersdeepgame. Moved to Bluesky!
Business: [email protected]