I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.
I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.
As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected.
@jesawyer @thewritegame @Eeoor something that I thought about as I've aged is that ideally people in their late 40s need to start cutting hours as they begin their long glide path towards retirement. Really not possible but I did say ideally. I've gone through burn out and it does feel like a car wreck.
@jesawyer @thewritegame @Eeoor I have to thank burnout for my decision to go indie to be fair which I'm so happy for, but I would generally not recommend the burnout experience to anyone 😂
@jesawyer @thewritegame @Eeoor *taps sign* I agree that burnout is becoming a serious issue, particularly with remote work.
@jesawyer @thewritegame @Eeoor I had to change job last year to defeat a long heavy employer induced stress burnout. It was that or a slow but certain death. I am on the recovery path now, to my wife's words, she got her husband back.
@jesawyer @Bolverk15 @thewritegame @Eeoor The sad thing is that crunchtime has brought us some incredible games and now all these games set up to fail will be forgotten despite having excellent and/or original ideas.
@jesawyer @thewritegame @Eeoor Definitely had a team burn out from rudderless development where we kept getting "high priority" work shoved at us then thrown out before it got used as the priorities shifted
@jesawyer @thewritegame @Eeoor There’s of course lots of ambiguity but my redline is ‘planning on working overtime outside the current milestone’. Occasional Overtime is hard to avoid but building schedules assuming crunch is almost always evil.
@jesawyer @thewritegame @Eeoor I keep revisiting Jonathan Shay’s “Achilles in Vietnam”+“Odysseus in America”, books grappling w causes of PTSD/berserk and recovery; tho they describe a much more severe malady, I found a lot of similarity b/w his articulation of PTSD pathology and ours of crunch & burnout—