Jeff Christy @jmasterjiggles
Principal UI Visual Designer @MarathonTheGame @Bungie artstation.com/artist/jeffchr… Seattle, WA Joined July 2008-
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It lives!
If anyone has leads on Visual Design positions in the industry, I’d appreciate any recommendations. I’m over a decade into my career, and have spent the past 6 years developing game UI directly in Unreal / Unity as well as creating extensible design systems in Figma.
Just about 2 years ago to the day I joined Bungie. I'm doing alright, but I will be looking for engineering and technical design roles. Going to miss my teams something fierce.
My husband @AndrewElmore got laid off with many others at Bungie today. If you know a remote work spot in the games industry looking for a rad dude who does visual design, UI/IX, audio and music, he's immediately available.
5 UI ARTIST FRIDAY | EP. 02 Daanish Syed | daanishsyed.com Bryan Vu | bpvu.online Jeff Christy | artstation.com/jeffchristy Nizar Chikhaoui | artstation.com/nizaringame Fernando Forero | behance.net/fernandoforero linktr.ee/uipeeps
Marathon Art Style (a short thread). First of all thanks to everyone for all the kind words and enthusiasm for the art style/direction in our announce trailer, it's been amazing to see. This was the result of many talented artists working together, with the support of an amazing
Come build some sweet UI. careers.bungie.com/jobs/4979139/m…
Marathon.Vidoc // Upload Complete What’s Marathon? The Bungie Dev Team talks about the vision powering Marathon in the all-new ViDoc. 🐛 bung.ie/SIHvidoc
Who among you will write their names across the stars? Marathon – Coming to PlayStation 5, Xbox Series X|S, and PC. 🐛 marathonthegame.com
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Weave the future. Our end begins February 28, 2023 Destiny 2: Lightfall // bung.ie/lightfall
John Junyszek @Unyshek
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So much salt I have high blood pressure
Deplatform ex-workplace abusers and out of touch [and industry] mouthpieces and all their little parrots. As much as I have enjoyed salty 20yr veteran gamedevs come out of the woodwork to say their piece, the cycle of silent suffering needs to end.
When you’re designing without leading elements or art direction and there’s no one to guide the process it can feel like you’re not moving anywhere. What even is this thing?!
Hello, it's #Portfolioday again! I'm a senior VFX artist and part time freelancer. Here are some of my works.
#PortfolioDay I build vehicles for movies. Latest seen in Dune part 2
Speaking of the Into the Light intro, here are a few choice screens:
Lots of (brief) glimpses of new cines today, btw... 👀 Also! How's everybody like the style for the Into the Light intro cine??
We CT scanned an Apple Vision Pro! We also scanned two Meta headsets. Here’s what we found inside, and what it says about the two companies’ approach to AR/VR and to hardware development in general. 🧵
In case it isn’t clear (watch the full video) the lights themselves are Rive state machines rendered as textures, controlled by the UI buttons which are also Rive state machines
I was super fortunate to be able to work with so many talented people across multiple disciplines together on Prism. Icons, UI\UX, Sandbox. So many busted ass on this. I am stoked with how it’s all come together, and I cannot wait to see the community get their hands on it! 🌈
Take this power. Be brave in dark places. Be the light of hope. The Final Shape // June 4, 2024 🔺 bung.ie/tfs
UNDERGROWTH Some folks are as fast as they are accurate....
Radar in @rive_app after @jmasterjiggles
Started fleshing out my Undergrowth world/project. Going for macro photography realism in the enviros with tangible (hopefully) stop motion looking puppets for characters. A wee W.I.P on one of the chars
Oh my word…
i'm begging american companies to hire british people to check their product names for them fucking knob, man. jesus wept 😅
Got a new name for this project: INDUSTRI-HELL
Playing with some different shapes for the @rive_app interactive light grid. Might make a neat background to a touch interface, just to give some visual feedback on where/what your finger is influencing.
18 years ago... I worked on my very first film project 'Stranger Than Fiction'. Fresh out of school I had no idea what I was doing but the MK12 crew really let me jump in & help animate some GFX that would get embedded into the Motion Graphics world forever. Early motion test:
🧵Style frames for our title sequence on 3 BODY PROBLEM. This is just a tiny fraction of the concept phase of this project. Much space mind bending fun. @3body