Lumen took a lot of exploration to reach shippable state. This ability to focus on a single thing is an awesome perk of working at Epic and I wanted to shed some light on early techniques I worked on with @EpicShaders and which we later discarded: knarkowicz.wordpress.com/2022/08/18/jou…
@knarkowicz @EpicShaders Thanks for sharing this. It's important for people to see how circuitous the path can be when you're developing something new. Takes a lot of iteration; and the faith that you'll eventually get there. 10% inspiration and 90% perspiration.
@knarkowicz @EpicShaders Lumen is a game changer. You have no idea how much hate I had for baking lights.
@knarkowicz Know of some great tutorial to get the best renderings out of UE5?
@knarkowicz @EpicShaders What demo can I download right now to experience UE5? I've only come across a few.
@knarkowicz @YuriyODonnell @EpicShaders vedremo una nuova demo in esecuzione su ps5?
@knarkowicz @EpicShaders It's awesome. Thanks for all the hard work. Highly appreciated.
@knarkowicz @EpicShaders i wish they would release that demo
@knarkowicz @EpicShaders I have nothing but respect for the wizards that are able to initiate this kind of technological leap.
@knarkowicz @EpicShaders But i dont like photorealism, i want my games looking like this