@AndrewHodgson3D I often hear a misconception that hard surface modelling is easier because you don't need to worry about topology, when in reality most of the time having nice topology is the reason you are getting nice reflections. GOOD HS modeling is hard and is awesome
@_vitorugo@RafaelMoco Heey, desculpa me intrometer haha. Você pode tentar usar um node chamado VDB Topology to SDF depois do VDB from Polygons (seu VDB precisa ser Surface nesse caso, não pode ser fog. Mas dá pra converter depois). Esse node vai gerar um sdf mesmo que a geo esteja aberta
@TvanHelsdingen Yeah, I'm building an AMD workstation atm and planning to do a lot of flip stuff, so 128gb would be ideal. I'll probably have to compromise speed to have more capacity. Don't know if that will hurt the performance for other stuff though. I hope not.
@henningsanden I have a Twitter account for a while, but just recently started using it as networking tool. It's been really awesome to follow artists over here. Feels easier to break the corporate barrier of LinkedIn to a more personal level
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