🎮India has a 500M large gaming population, and accounts for 15% of mobile game downloads across the globe. At Blume, we are are building a thesis on How India Games, and if you are a gamer, we would love for you to participate in our survey, linked here: shorturl.at/ptBOT
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@llnachull @BlumeVentures RMG has a social angle to it(everyone else is involved)+ cricket. Which is why numbers are high. Revenues are bleak because- time bahot hai , paisa kum hai. Skin/vin ke liye toh bikul nahi.
@llnachull Thats cool. I wish more early stage vc do this style of thesis building.
@llnachull I bet 500M includes RMG, so technically that number is wrong. This won't be more than 50M imo