Rig and animate your creatures in minutes. Upload a mesh, get a skeleton and a full game-ready moveset. FBX & GLB for Unity, Unreal, Godot and three.js.monrig.comJoined September 2026
Mixamo only rigs humans.
So I built a tool that rigs any creature! This monster: 11 clicks, one fit, one bake → walk, run, attacks and a beam finisher. Zero keyframes.
(beam VFX added in post, timed by the exported animation events from MonRig)
#gamedev#indiedev#unity
@Frozair@Stefan_3D_AI I literally built that 😄 drop in a 3D model (AI-generated ones too), click a few markers, and it rigs + animates it. Creatures included, not just humanoids.
The animations are procedural, so you tweak them with sliders instead of keyframes :)
Mixamo only rigs humans.
Every monster in my game needed to walk, attack, get hurt and die. So I built a tool that rigs and animates any creature: dragons, spiders, fish, birds, blobs - literally anything.
No keyframes. Sliders instead. Exports to Unity, Unreal, Godot or threejs.
#gamedev#indiedev#3Danimation
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