NitrogenRender @nitrogenrender
A render graph based rendering engine, made in Rust. #GodotEngine integration coming soon. Switzerland Joined October 2018-
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The 3D engine is slowly starting to take shape! 🥳 The whole pipeline is created inside of Godot, fully customizable with output/input images, material parameters and passes that depend on other passes! Still a long way to go, but this a milestone. Stay tuned 🎸 #GodotEngine
@jsena42 Yes, it is an alternative rendering backend. The GLES2/3 backends have pre-defined pipelines. With Nitrogen you can define your own pipelines for your own needs. This means you can have special rendering setups that would require heavy modifications to Godot otherwise.
The 2D engine implemenation is coming along nicely! 👀 To reduce the amount of Vulkan pipeline objects and render passes, the whole 2D engine is built around batching!
@gavlig if there is a good way to make OpenGL work, that would definitely be interesting, but we are counting on compute shader etc. The source code can be found here: github.com/NitrogenRender…
@gavlig Hey! Nitrogen is build on top of gfx-hal (github.com/gfx-rs/gfx) which has a Vulkan, DX12 and Metal backend. There exists an OpenGL backend, but it's not as developed as the rest (and we are making Nitrogen for high end devices, so OpenGL is not a priority right now)
Almost ready for production 🧐
I like bunnies. I hope you like bunnies 'cause I like bunnies! gfycat.com/GlisteningAmus…
@omanokara We're just starting out so it's not public yet, but we'll be open sourcing the whole thing under LGPL+static-linking-exception. That means you can include it in your project without further restrictions (only attribution, like MIT) but modifications have to be LGPL as well
@lentsius_bark Painting is not yet implemented! 😋 nitrogen is still in heavy development, so stay tuned for updates! But if you have any questions, ask away :)
Mentioning that link - nitrogen is based on gfx, a cross platform graphics API for Rust, which unifies a lot of graphics APIs under the same interface! github.com/gfx-rs/gfx/
Interested in some of the core designs behind nitrogen? The main components nitrogen deals with are *resource management* and the *render graph* For more information about render graphs, see this page with references: github.com/gfx-rs/gfx/wik…
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