A Indie Games Team, of 2; @EyeTrained & @TheShallowNight, Currently Working on a 2.5D ArtStyle Roguelike: Delves (Working Title).pallioper-developments.itch.io United KingdomJoined July 2020
#indiedev#pixelart Been working on defining our art style for @pallioper's #roguelike I feel like I have really done some nice progress today! Got to day its pretty fun making these!
#developers#indiegameDeveloper We're curious'ss How do you people Manage Your Game Project'sss? Here at Pallioper we use a game marco and a Hit List to stike off Development goals'ss! #gamedev#indiegameDev #indiegame
x.com/TheShallowNigh…
So...... I spent around 9 Hours today making a #pixelart#map for the #UnrealEngine#Environment I Made a few days ago, showing surrounding districts; with room to expand upon it too.
As the prequals once said "This is getting out of hand.."😂
Been playing around today with #UnrealEngine, honing both my environmental art skills and the #concept Idea for Tamaszai (a #gamedev I'm working on with @EyeTrained)
Its based around my #scifi universe, 9 or so years in the making.
Might turn it into a #pixelart piece later on
Been playing around today with #UnrealEngine, honing both my environmental art skills and the #concept Idea for Tamaszai (a #gamedev I'm working on with @EyeTrained)
Its based around my #scifi universe, 9 or so years in the making.
Might turn it into a #pixelart piece later on
1) a menu pop'sss up, with a defensive moves'sset, which you have taught your team member, allowing you to take a number of actions to avoid/reduce damage.
2) do a combo of button'sss s'successfully and you can doge or reduce damage.
3) leave it the traditional RNG s'system.
2/2
#poll
Imagine a turn bas'sse s'strategy,
In a #Pokémon sss'tyle within battling what sound'sss interesting as'zss a mechanic you could do to counter a foe'sss move mid turn? (vis'sver'sa can happen to you)
Read thread for detailed information.
1/2
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