Raphaël @raphstl
Game developer - Freelance - Student at @pole3D Personal portfolio : https://t.co/TgIr1dQHW2 raphael-stella.itch.io France Joined September 2018-
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I just uploaded a new little project. It was done in a few hours with a few colleagues. Do not hesitate to have a look on my protfolio #Unity #Gamedevs #Game
Hi ! Today I give you more information about my project here ! #Unity #Unity3d #gamedev #Simulation raphael-stella.itch.io/independent-ci…
Introducing MetaHumans—the next-generation of digital humans. #UE4 Animation and mocap-ready, #MetaHumans will be created by you, using the new easy-to-use MetaHuman Creator. Get a sneak peak at this groundbreaking new tool: unrealengine.com/blog/a-sneak-p…
Jonjo Hemmens, Jnr Environment Artist at Rocksteady Studios, has created this extremely realistic 80's vending machine. In this inciteful and information-packed article, he explains to us in detail, his every step, tips, tricks and techniques. gamesartist.co.uk/80s-vending-ma… #GamesArtist
Textures done
First version of a small procedural village. A bit more progress made compared to last weeks house. It is a base setup and blends houses with the terrain. #screenshotsaturday #houdini #gameart #gamedev
I'm trying to reproduce some interface animations from Evangelion, using #unity3d #AmplifyShaderEditor & #SubstanceDesigner
This game was developed during a "8 hours Private Game Jam " which aimed to show to people who has never seen an ambiant like this. #Unity #gamedev #gamejam raphael-stella.itch.io/golfoween
Day 08: Layered Not very inspired by this one.. @Substance3D #nodevember #nodevember2020 #SubstanceDesigner
😱 They call it Tetrad, but we call this procedurally generated creature terrifying! What #madewithunity creatures have you added to your game, and how did you do it? 🕷️ @Makan_Gilani
Moving point lights for point cloud💡💡💡 #madewithunity
Canvas UI animation🥳 #unity3d #unity #madewithunity #UI
Check out #Unity packs with weather particle effects: rain, snow, sandstorm, and northern lights 80.lv/articles/unity… #gamedev #indiedev #3dart #Unity3d #madewithunity #assets #gamedevelopment
Raymarching & Collision test in Unreal Editor @FluidNinjaLIVE #FluidNinja #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation
Orange sculpting. This is just a sphere with the orange shader. It uses the vertex positions as the input.
2Deffects + compositing and VFX 10月は手透きの時も多かったのでこの前に描いてたエフェクト作画のブラッシュアップ。ついでに撮影足し #procreate #AfterEffects

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