Solo indie dev (EU/CET). Building a dark adventure/horror in UE5 set in a cardboard world. Founder (soon) of Vejher Dopamine. Devlog + gifs here 2x a week.artstation.com/rafael13 Poland · EU (CET/CEST)Joined August 2025
The Main Menu has undergone a transformation! Instead of a static background, you're now greeted by a full 3D Dungeon blockout.
We still have some finishing touches to do, but the atmosphere is already there!
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Revamping the game menu - the last version just didn’t cut it.
New layout + a backdrop from one of the locations (still in blockout).
Wanted to give you a feel for the vibe :)
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Forgotten dungeon corridors await the discovery of their dark histories...
[Work on the new area is underway. For now, it's a raw #Blockout, but the atmosphere is already building.]
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Thanks for your help with the choice!
Your vote has been decisive. The menu is now live, and the background texture you chose looks fantastic!
It's time to add the final details to give the game menu its full atmosphere.
#gamedev#indiedev#UE5#screenshotsaturday
This time it's something different.
I'm building the game's menu and want to give you a feel for the mood in "Paper History".
What do you think is the better choise?
1. The checkered paper, or
2. The one that imitates papyrus?
#gamedev#indiedev#UE5
How do you escape a cardboard maze when your path is blocked?
Just find the right button 😁
Platforms in my cardboard world are already flying by.
One small step for a developer, one giant leap for future puzzles! 🫡
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Single-use lift prototype. Step on the pressure plate, the platform rises once and locks in place. Clean blockout test in UE5. More mechanics soon.
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