been playing around with writing a 3d renderer -- uses the go->c++ compiler i've posted about before, which now also compiles to glsl so the shaders are in the same language (top-left code window over here). game is running in web (electron here, but chrome, ios safari, ... work)
The Castle community has been steadily improving approaches to adding 3D and it’s getting ridiculous, particularly because this is all generated off the simple top down layout shown at the end
Today we're introducing new Halloween-themed kits to help jumpstart your Castle creations. These are great if you've never used Castle before, or if you just want something basic to get you started.
hacking on a go (subset) to c++ compiler (calling it 'gx') to try a focused syntax and module system over c++ mostly for gameplay programming for wasm games. native fib benchmark:
gx: 0.83sec, 52K size
go: 1.35sec, 1.1M size
go's parser and type checker in stdlib help a lot!
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