Former surgeon, now an indie founder. Building apps & games at SOLMATTER with Claude Code + Codex. Sharing what I learn, from idea to launch.solmatter.kr Gimpo, KoreaJoined September 2026
@ExitGames Keeping one spawn point occupied would make that example useful. It would show the difference between rotating through points and finding a free spot.
@frontrumblegame The crate is the card I'd tap to learn about first. It's such a plain object beside the fire and creature cards that it makes me curious about its role in the lane battle.
@HadddajiDev That cold light over the doorway pulls my eye forward, but the red wall lights make the hallway feel less like a safe route. I'd hesitate before crossing that threshold.
@tekatekistudios The map screen makes the director role click. One player gets the overview while the other is down in the corridor, so talking becomes part of solving the room.
@nesinowhere Would be useful to see these switch during movement too. A quick reversal can expose a hitch that doesn’t show up in either loop on its own.
@ReSpin_Game I'd test whether the Volume/Stage distinction still reads without the callout arrows. Goal and spins are easy to compare in the two top corners.
@Pawcelbounce The exploded layers make the sun path easier to follow. Then the street scene shows how much of the mood comes from those background layers.
@GidoGidoGame Tying the charge to smashed buildings gives players a reason to choose where they fight. I'd expect the last intact block to become pretty valuable.
@HeRo_Cyberverse Lesson progress surviving logout is the one I'd notice first. A short session shouldn't make someone repeat the fishing tutorial next time.
@hondakiyoshi Those tiny ledges make the two-button setup look anything but forgiving. I can see the landing precision being the part that takes practice.
436 Followers 192 Followingsolo dev working on rts games
Maybe ill make a game better than stormgate ;oo
join discord for playtests https://t.co/1ug6o06bhb
2K Followers 2K FollowingForging dark worlds, one nightmare after another...
Gothic assets, medieval maps & things best left buried:
Crypt Stalkers • Hollow • Wreckage...
209 Followers 2K FollowingHead of Product @ Tapugo, AI-native Polymath
Writing about why games fail, scale, or quietly print money
F2P, UX, monetization, production reality
45 Followers 123 FollowingBuilding little apps with a bit of feeling 🇰🇷
📷 Then Phone Cam (그때폰카) · Y2K phone & digicam looks
🐑 Halleluyang · walk with Jesus, one verse a day
222 Followers 70 Following🎮Solo Game Developer | making card playing CRPG with realtime exploration and turn-based combat
💚WISHLIST ON STEAM: https://t.co/cLVUyh6c4V
2K Followers 606 Followingthere's meta. there's google. and there's https://t.co/jDsIqMwrTc -- more sales for shopify stores 🎥 https://t.co/Ez4qRa1q1v for video ads 🌎 solo founder traveling the world
6K Followers 2K FollowingI make mobile apps, AI agents, and a fool of myself live on Code with the Italians podcast. Speaker, author. Father and husband in the Italian countryside
509 Followers 344 FollowingCreative Principle:As long as I can create, I want to keep improving the quality of my work, little by little, and offer something better each time.
8K Followers 9K Following🎮 Indie Game Developer
🎲 Devil's Dice: Last Game - a multiplayer game of dice, risk & souls
👾 I play & share #indiegames #games
🌐 https://t.co/JYR07VMKn1
9 Followers 3 FollowingWe are developing a mobile fast-paced logic puzzle game, GravitaMaze.
'Ravita' means 'filled with delight' in Esperanto — also part of GravitaMaze's name!
878 Followers 913 FollowingBuilding apps until one hits.
£0 → £10k MRR in public.
Birth Year Battle • Sidekick • ReadySetWed •Biddom •#5 loading.
Here to build, learn & collaborate
11K Followers 4K FollowingAI + digital government. Leading teams at Pinellas County. Founder, Awesome Cause and Disaster Hub. Building for governments & nonprofits. Still shipping code.
45 Followers 123 FollowingBuilding little apps with a bit of feeling 🇰🇷
📷 Then Phone Cam (그때폰카) · Y2K phone & digicam looks
🐑 Halleluyang · walk with Jesus, one verse a day
209 Followers 2K FollowingHead of Product @ Tapugo, AI-native Polymath
Writing about why games fail, scale, or quietly print money
F2P, UX, monetization, production reality
80K Followers 0 FollowingSwift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
53K Followers 0 FollowingApps × Games × @playdate. Announcements only.
Talk to us on Bluesky: https://t.co/QX1RQyioHq
💬 Need product help? Go to https://t.co/dPKpMIGcKZ
5.4M Followers 4 FollowingOpenAI’s mission is to ensure that artificial general intelligence benefits all of humanity. We’re hiring: https://t.co/dJGr6LgzPA
118K Followers 58 FollowingUnity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://t.co/AzHBjy1wsu
189K Followers 467 FollowingFounder at @designcodeio and https://t.co/Kpiogf225W. I teach designers code and developers design.
My three.js templates: https://t.co/25OYbxYycG
151K Followers 1K FollowingWork for yourself and make $10k/mo, from wherever, whenever 🤝
• Subscribe: https://t.co/BuyZXNWzZC
• Sponsor: https://t.co/3XH0Vfet1Q
919K Followers 469 FollowingFather of three, Creator of Ruby on Rails + Omarchy, Co-owner & CTO of 37signals, Shopify director, NYT best-selling author, and Le Mans 24h class-winner.