Stride @stridedotnet
Community-based, Open-Source (MIT) 2D and 3D C# Game Engine. 🗣️ https://t.co/QcxYnHr77p 🛠️ https://t.co/1yv0AebM7w ⬇️ https://t.co/oP8ICToYYs stride3d.net Tokyo, Japan Joined March 2012-
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🚀 New Blog Post Alert! Discover how @SlitherineGames / Code Force leveraged Stride's pure C# to develop Distant Worlds 2. 🕹️ Dive into their development journey, from custom shaders to scalable UI. 🤿 Read more: stride3d.net/blog/distant-w… #GameDev #StrideEngine #DistantWorlds2
On Monday 14th starting from 7 AM CEST / 6 AM BST we’re hosting a special Ask Me Anything (AMA) with members of the Distant Worlds 2 development team. Don’t miss this opportunity. Check out the news for a little extra info: store.steampowered.com/news/app/15315…
🌟 New Blog Post Alert! Part 2 of our "Investigating SPIR-V for the Shader System" series is here 🎉. Dive into how Stride is evolving with SPIR-V support, thanks to our amazing contributors! 🚀 stride3d.net/blog/investiga… #GameDev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
🕹️ Ready to boss around some 2D sprites? This playlist covers everything from UI to coding patterns. Side effects may include a finished 2D Platformer game. 👾 ▶️youtube.com/playlist?list=… #GameDev #StrideEngine #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily build 2D/3D games & visualizations. 🎮🖥️ C# version: vaclavelias.com/stride3d/strid… #dotnet #csharp #fsharp #foss #gamedev #indiedev
Gesture Gaming! 🤏🎮 Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove. Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀 #GameDev #IndieGame #Gaming #FOSS #DotNet
Lots of Stride renderings in there!👇🚀
I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape! @stridedotnet #Stride3d youtu.be/0D0Fm1nNlHU
Bluetooth bridged!🌉 Stride’s NuGet access lets user Wiff stream ESP32 orientation data directly to the engine—a testament to Stride's dev-friendly ecosystem. 🎮🔧 More on Discord: discord.com/invite/f6aerfE More from Wiff: youtube.com/@withbluehorns #GameDev #StrideEngine #DotNet
Using TR.Stride and Bepu physics to create large terrains in Stride is a fun thing to mess with. @stridedotnet #bepuPhysics youtu.be/xp8b1sbfzJA
Wow @TimSweeneyEpic has to be doing a happy dance right now. US DOJ just filed antitrust lawsuit against Apple over EXACTLY what Epic Games have been claiming.
New post! 📢 @parhamgholami offers insights into the rise of #FOSS game engines. 📈 From @godotengine to @BevyEngine, @o3dengine, and @stridedotnet, learn how each is unique and how they empower devs. 💪 🔗 stride3d.net/blog/open-worl… #GodotEngine #BevyEngine #O3DE #StrideEngine
The free and open-source .NET game engine Stride just released version 4.2 with support for .NET8 and C#12. hubs.li/Q02kh2ZL0 via Stride @stridedotnet
Finally making some slow but exciting progess with my ECS NPC logic. Job oreiented logic over GOAP has been a big upgrade and fully multithreaded where possible allow ~300FPS. Next steps are improved memory management. #Stride3d #Dotnet @stridedotnet youtube.com/watch?v=9ZcEGq…
🗯️Blast off with #Terracota! A 1v1 turn-based #PhysicsGame where strategy meets firepower by @YerkoAndrei. 🏰✨Build fortresses and showcase your cannon skills in local or LAN battles. Made with #StrideEngine 🔗 yerkoandrei.itch.io/terracota #IndieGame #GameDev #DotNet #CSharp
The free and open source C# powered Stride game engine just released Stride 4.2. This release adds C# 12 and .NET 8 support and more. gamefromscratch.com/stride-4-2-rel… #gamedev #indiedev
✨ New Release! ✨ We are excited to launch #StrideEngine 4.2 with full #DotNet8 integration! 🎮 Dive in: stride3d.net/blog/announcin… We'd love to hear your thoughts & see what you create! 💡👾 #GameDev #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
Want to know how to easily multi thread your game in Stride? Here you go! Even if you arent using Stride and have a .NET 8 app, Strides Dispatcher has major performance gains over the default Parallel class! youtube.com/watch?v=lXHL1H…
🏎️ Check out the performance of the Stride Dispatcher for multi-threading while we finish up the new 4.2 release! ✨
🏎️ Check out the performance of the Stride Dispatcher for multi-threading while we finish up the new 4.2 release! ✨
An example of what rendering quality #strideengine is capable of 🤗✨
An example of what rendering quality #strideengine is capable of 🤗✨

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