VR is now officially the fastest growing segment within the media landscape. Cheers to everyone who said #VR wasn't going to take off... :) protocol.com/vr-growth-fore…
@taylorpfreeman Things have changed a lot! Let’s hope that the development can trend toward open source without the support diminishing like Google Cardboard
@taylorpfreeman Nice! Super heartening as someone starting to dive into building a VR game. Feels like we are still at the start of the inflection point and with relatively uncrowned market (combined with the medium enabling crazy creative/unique stuff), huge opportunity
@taylorpfreeman I think because it didn't initially take off as much as people were expecting, it scared investors. I think if you approach it with realistic expectations, there is a good amount of money to be made in VR, even the PCVR market if its done right.
@taylorpfreeman NFT industry is closely related to VR. we Create digital art with cutting-edge technologyDigital Collaboration Studioproduction presentation live broadcast😃
@taylorpfreeman I'm in there every day! Building, developing, orienting new people, finding new cases for its use. I live and breath it.
@taylorpfreeman i always had my hopes high with VR. I Can merge with my favourite games like VRChat and make many new friends that i would not have met in real life (Most of them live far away from me) I Hope that VR Continues to Grow.