wilhelm nylund @wilnyl
CEO and game designer at @LandfallGames He/him Stockholm, Sweden Joined June 2012-
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LETSGOOOOOOO!!!!
LETSGOOOOOOO!!!!
Did you know that the majority of Content Warning was developed on a one-month trip to Seoul, South Korea? 🇰🇷 We sadly didn't get to see much of the city, but oh boy did we eat a lot of great food!
Wooooo!!
i have a few words about this funny thing that happened with our different-but-also-same games, @TheCrushHouse and @LandfallGames' Content Warning 📹
Had a great chat with Landfall CEO @wilnyl this week about Content Warning's huge success. Expect more next week. pcgamer.com/games/horror/s…
Some studios do beautiful concept art and intricate design documents... Here's @wilnyl s initial pitch for Content Warning
🔊THE NETWORK PRESENTS: The Crush House, a reality TV show produced and filmed by YOU! Capture drama and romance, satisfy the audience, and keep your ratings up. Don't worry, there's absolutely nothing suspicious to investigate.📹 Coming 2024 | Wishlist on Steam🎬
Most fun I've ever had making patch notes
Most fun I've ever had making patch notes
lore accurate content warning
What the hell is going on?? This is absurd
Content Warning is free to own on Steam (offer ends April 2nd) bit.ly/49id1vE "Content Warning is a co-op horror game where you film spooky stuff with your friends to try and go viral." Becomes a paid game after the free offer
We made a game about the horrors of being an influencer
We made a game about the horrors of being an influencer
hey guess what i have put all of the frog detective jewellery up for sale here on my ebay account ebay.com.au/usr/gracebruxn… it would mean a lot to me if these pieces get sold i am very proud of my work ‼️
SULFUR Demo OUT NOW! Steam & Discord links in comments!
ROUNDS is out on Xbox! 🥵🥶 Shoot, block, and jump your way to victory with your shotgun-rocket-launcher-that-shoots-heat-seeking-bouncy-missiles or one of the other over 11 million powerup combinations! 💪
Denser vegetation for the forest hub
Glass Revolver @glass__revolver
68K Followers 515 Following Currently making WE KILL MONSTERS Discord: https://t.co/IPAmIWg5ySKenney @KenneyNL
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107K Followers 3K Following ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤArrowhead Game Studio.. @ArrowheadGS
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1K Followers 346 Following Unity Freelancer Indie game studio founded by @AnderssonKev. Dedicated to bring polished and personal games that leaves lasting memories for the players.Splines are very handy to input data for PCG systems. It's artistic friendly and covers lots of different scenarios. Available here: unrealengine.com/marketplace/en… #scifi #alien #3dart #unrealengine #unrealengine5 #ue5 #3dart #lumen
This gorgeous game has a demo btw
Turtle animation for Subside #screenshotsaturday
Do you want to see something really cool? 🤩 @Blender ➡️ @unity with 2 clicks and clean structure with prefabs. Now we're cooking 🔥 By one and only @Pavel_Oliva 💪🦄 #screenshotsaturday #gamedev #blender #unity #lowpoly #stylized #polyuniversalpack
4 months of python scripting on weekends experience and yay, here is an addon that helps our team to build scenes in Blender and export them as prefabs to Unity. Check Scripting for artists and @cgpython on YT that helped me a lot to get started.
Do you want to see something really cool? 🤩 @Blender ➡️ @unity with 2 clicks and clean structure with prefabs. Now we're cooking 🔥 By one and only @Pavel_Oliva 💪🦄 #screenshotsaturday #gamedev #blender #unity #lowpoly #stylized #polyuniversalpack
I’m having a lot of fun with Another Crab’s Treaure! Hats off to the team at @AggroCrabGames, it’s very fun! Also how bloody nice is the UI?! 10/10 for the use of grain and gradients 😍
Oh fuck yeh that’s some good UI
I’m having a lot of fun with Another Crab’s Treaure! Hats off to the team at @AggroCrabGames, it’s very fun! Also how bloody nice is the UI?! 10/10 for the use of grain and gradients 😍
i like to think we're zoomer doublefine
a delightful game, haven't had a smile on my face like that looking at environments since Psychonauts 2 highly recommend
My quick stab at it!
Here's my first modeling challenge! I've modeled a form and I want you guys to attempt the same thing. 😤 Guidelines for this: Quote reply with your solution smoothed and with wires. Must be subdiv only! Next week, I'll post my solution! 😄
One last high-speed battle before we sign off. #indiedev #indiegame #screenshotsaturday
Construction Animation. Some variations exist for buildings of different sizes. #indiegames #games #screenshotsaturday #RTS #DustFront
GLSL trick for adding outlines to anything. fwidth()
A small feature I worked on for our hackweek this week. EnumButtonsAttribute to display enums as buttons instead of a popup. Im now trying to land it. Wish me luck 😆#unity3d
WE ARE AT THE LAUNCH PARTY ITS LIT THIS IS THE SIGNATURE DRINK ITS CALLED "THE SANDS BETWEEN" ITS HALF CHAI RUM SLUSHIE HALF BAJA BLAST TEQUILA SLUSHIE ITS NOT GOOD!!!!!!
Belgrade phone booth. #PleinAirpril #Blender #b3d #npr #liminalspace #3dart #greasepencil
ARE YOU FR 😭😭 Thank you for playing Another Crab's Treasure. We're happy to see you all having fun (but not too much, it IS a souls game) ok brb gonna go fix more bugs ❤️🦀
Got a first version of tools to edit buildings and generate meshes for them working for my little city building game. Here's a timelapse of me playing around with it. Lots left to do with the mesh generation, I want it to automatically generate sloping roofs for example.
Polar coordinates vs polar-log coordinates
If you are doing any speed lines or similar post process effect use polar-log coordinates, it makes them feel more 3D and emphasize the direction. 🧙 ⬇️Author shows a math in comments
Polar coordinates vs polar-log coordinates