@DS2LightingMod are they baking the AO into the blue channel? i know games sometimes reconstruct the normal from red and green and leave the B channel for height
A SLW water shader that produces caustics based on the water normals
shoutouts to the genius @GhislainGir, prolly wouldn't figure this out if it weren't for his videos on stuff like this
i just added onto it by making it so that its projected via depth and world normals
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