Ryan Schmidt @rms80
Back @gradientspace. Made Modeling Mode & Geometry Script @epicgames. Invented Autodesk @meshmixer. PhD in Computer Shapes. @[email protected] rms80.com Toronto Joined September 2011-
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if you look into available public data, it seems very clear that the game engine market is small with low growth. Engine businesses alone are probably in the red. Finite # of game devs to sell to. The only way to grow engine revenue is to cut costs and/or raise prices.
if you look into available public data, it seems very clear that the game engine market is small with low growth. Engine businesses alone are probably in the red. Finite # of game devs to sell to. The only way to grow engine revenue is to cut costs and/or raise prices.
disallowing links to external websites is a classic business tactic to prevent users from escaping a marketplace, where they might (eg) find a lower price or better version of a product.
disallowing links to external websites is a classic business tactic to prevent users from escaping a marketplace, where they might (eg) find a lower price or better version of a product.
The key idea is to automatically find and protect the space where the collision *can't* be. We used this on LEGO Fortnite to help automatic collision generation for >1000 LEGO brick arrangements; it's referred to as 'shape protection' in this GDC talk: youtu.be/WPsRfZ8rxOg?t=…
Excited to share that some of my work on collision shape generation has turned into a SIGGRAPH 2024 conference paper: Navigation-Driven Approximate Convex Decomposition Project: jimmylands.com/projects/navac… Demo video: youtu.be/4Z43rQI5AgU
hmmm pretty substantial breaking C++ API changes in UE5.4 instanced mesh rendering...no deprecation and not mentioned in release notes, yikes.
This automatic skin-weight transfer method invented by some friends at Epic produces really good results. It was published at SiGGRAPH Asia last year: dgp.toronto.edu/~rinat/project…
This automatic skin-weight transfer method invented by some friends at Epic produces really good results. It was published at SiGGRAPH Asia last year: dgp.toronto.edu/~rinat/project…
Final version now online! A new explanation for how human vision understands perspective in pictures, drawing on art history, vision science, computer graphics, computational photography, and philosophy.
Final version now online! A new explanation for how human vision understands perspective in pictures, drawing on art history, vision science, computer graphics, computational photography, and philosophy.
Perhaps the most important Unreal Engine document ever written…
Perhaps the most important Unreal Engine document ever written…
product managers in eng meetings
there's tons of awesome stuff in 5.4, that hundreds of UE devs worked very hard on, but this "feature highlight" video hardly shows any of it. As a UE dev I found it super frustrating that the Marketing dept only cared about eye candy (at least the great Anim tools made the cut)
there's tons of awesome stuff in 5.4, that hundreds of UE devs worked very hard on, but this "feature highlight" video hardly shows any of it. As a UE dev I found it super frustrating that the Marketing dept only cared about eye candy (at least the great Anim tools made the cut)
First time I’ve ever pre-ordered a book. My kids really liked his Earth Primer app though (earthprimer.com)
First time I’ve ever pre-ordered a book. My kids really liked his Earth Primer app though (earthprimer.com)
in the long run, every closed UGC platform will inevitably disappear and take your creations with it. Unfortunate that creators always have to learn this the hard way🙁.
in the long run, every closed UGC platform will inevitably disappear and take your creations with it. Unfortunate that creators always have to learn this the hard way🙁.
#UE #UnrealEngine I just released three new projects on my Patreon. One is a bundle of Geometry Scripting examples, with 60+ blueprints, ranging from simplest to quite advanced.
accidentally wrote a tutorial in twitter replies about how to create/manage InstancedStaticMesh stuff in UE/UEFN Modeling Mode (other ways are possible but these are the simplest IMO) x.com/rms80/status/1…
accidentally wrote a tutorial in twitter replies about how to create/manage InstancedStaticMesh stuff in UE/UEFN Modeling Mode (other ways are possible but these are the simplest IMO) x.com/rms80/status/1…
hacked up an importer from @ephtracy 's MagicaVoxel to my UE grid-stuff toolbox, works nice and can even use it in the infinite world (will have to add some kinda asset-library type UI to support stamping instances...)
maybe time to look at Godot...this is exactly the kind of workflow I was hoping to get into Unreal Engine. Imagine if FN Creative had gone this route...
maybe time to look at Godot...this is exactly the kind of workflow I was hoping to get into Unreal Engine. Imagine if FN Creative had gone this route...
I have some news for you about big names in literally every field of human endeavour.
We're hiring! The HCI & Visualization group at Autodesk Research is hiring for two Research Scientist positions at the intersection of HCI and AI. If interested, please apply (and reach out if you have questions). autodesk.wd1.myworkdayjobs.com/Ext/job/Toront… (@ADSKResearch)
Chris Murphy @HighlySpammable
20K Followers 2K Following Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.Ghislain Girardot @GhislainGir
13K Followers 761 Following Indie Game Developer and Unreal Engine Content Creator. Worked on Spyro: Reignited Trilogy and Shardbound.Unreal Engine @UnrealEngine
591K Followers 11K Following Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: https://t.co/UoseIQW5lVKeenan Crane @keenanisalive
27K Followers 452 Following Digital Geometer, Assoc. Prof. of Computer Science & Robotics @CarnegieMellon @SCSatCMU and member of the @GeomCollective. https://t.co/edHwujkFsAInu Games @games_inu
6K Followers 572 Following ⭐️ UE Marketplace ➡️https://t.co/yREmHrRc0G ⭐️ Artstation Store ➡️https://t.co/f8EM8dOlMF ⭐️ https://t.co/ijuvqd3gWT Two-person team #UE5 #UE5StudyDylan Browne @DylserX
8K Followers 2K Following #UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. https://t.co/8OpPl0WFHp He / HimRyan Corniel @DukeGunston
12K Followers 282 Following Living in the Bay Area creating random stuff for games and film.Wes McDermott @The3DNinja
17K Followers 912 Following Head of Worldwide Substance 3D Evangelism @Adobe (My opinions are my own)Niels Dewitte ニ�.. @Niels_Dewitte
8K Followers 384 Following Senior II Particle Wizard at @Beyond_FX | https://t.co/GzQoWSfjaJ prev. @agni_flare | @nDreams Admin at https://t.co/SIfPn3MUNG, VFX sketch organizer. ーーーーー He/HimAsher Zhu @Vuthric
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7K Followers 2K Following Pushing voxel technology forward at @VoxelPlugin using @UnrealEngineUnreal Directive @UnrealDirective
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591K Followers 11K Following Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: https://t.co/UoseIQW5lVKeenan Crane @keenanisalive
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6K Followers 55 Following Associate Professor, Computer Science, University of Toronto; Adobe Research Toronto𝖒𝖒𝖆𝖑𝖊�.. @mmalex
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6K Followers 662 Following Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/hismorgan @CasualEffects
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9K Followers 743 Following i saw a space ship blow up once and immediately decided i wanted to get in oneChance Ivey @iveytron
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5K Followers 3K Following Founder | Game Developer | Vintage Arcade Game Restorer | Former Epic Games.Saeid Gholizade @saeid_gholizade
614 Followers 109 Following Unreal developer @Pixomondo Toronto, programmer/artist, Farsi Account @gholizade_saeidDevteamLife @DevteamL
10K Followers 196 Following ❤️The website❤️ https://t.co/Cmav459dM1 ⭐️The shop⭐️ https://t.co/2yCFxNa5oq ➡️ Discord ➡️ https://t.co/Yh9LYcDfWbSimone Lombardo @epic_simone
843 Followers 651 Following Senior Game Designer @EpicGames @FortniteGame @LEGOFortnite // Opinions are my own ArtStation : https://t.co/ONyexh0a2DCordell Felix @corshmell
1K Followers 609 Following Game Director and 3D Artist on @combodevils. Formerly @epicgames Shipped: UE5, God of War, Bioshock, Borderlands, Star Wars, Battlefield, HL Breaker, Project MRedigit🌳 @Demilogic
161K Followers 357 Following Creator of Terraria, dad, husband, Air Force veteranSaxs @Saxs
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2K Followers 747 Following A child of the procedural generation. Tools programmer building proc-gen tech' @ApparanceUK 👈 OUT NOW for Unreal! @[email protected]Palworld @Palworld_EN
430K Followers 28 Following 🔥Available Now🔥 #Palworld is a brand new multiplayer open-world survival crafting monster-collecting game! Discord:https://t.co/gpYHEoXV1BJade Law @jadel4w
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1.8M Followers 1K Following The home of terrible maps with a pinch of humour [email protected]Freya 🔜✈️ Guad.. @FreyaHolmer
114K Followers 1K Following ⭕ I made Shapes & Shader Forge 🔥 shader sorceress 🎨 artist 📏 math influencer 💜 twitch partner 📡 ex-founder of @NeatCorp banner: @YO_SU_RAThe Grug Brained Deve.. @GrugBrainedDev
6K Followers 0 Following complexity very, very bad https://t.co/KTeN6qL3JMSFU School of Computi.. @SFU_CompSci
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28K Followers 163 FollowingMiguel de Icaza ᯅ @migueldeicaza
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64 Followers 21 Following PhD Student @ University of Toronto, Senior Computational Scientist @ https://t.co/TzXuHvP8Q9. Computer Graphics / Fluid Simulation / Computational GeometryFuck You I Quit @fuckyouiquit
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168 Followers 157 Following Lead Developer at @EpicGames, working on rigging tools for @UnrealEngine.aurel @acordonnier
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3K Followers 1K Following Engineering Lead @GravityWell • 🇦🇺Goofball • Prev @CallOfDuty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun • Diversity advocate • He / HimEarth Updates @Earth_Updates
804K Followers 209 Following Follow so you won't miss out on new updates | You can submit update ideas in our Twitter community | My game @ProjPlanetGame | Patch notes @Earth_Devlogben 🇵🇸 ui @_benui
5K Followers 569 Following ui programmer @ epic games • opinions are mine and wrong • he/himAn org owner dm'd me to delete this tweet... Yeah there's a problem @FNCompetitive For clarification yes promoting gambling to children is in fact garbage.
Hey @FNCompetitive maybe it's time to take a real stance on wagers, tokens and whatever this garbage is.
@GrahamFleming_ Good thing I never charged anybody for those videos 😅
@joatski @rms80 @games_inu Now you're talkin' crazy
@joewintergreen @rms80 @games_inu Or better yet, to keep the command working and offer to invoke the commandlet for you if one is necessary for WP land, etc...
@rms80 @games_inu Would've been so much nicer to grey these out and set the tooltips to those comments!
@rms80 @Katstodian_ I experienced no discomfort because you always did more than expected and made everyone around you better, even in that last year :)
@rms80 Isn’t it Epic doing this? That’d would be the biggest irony
@rms80 @ChrisZukoArt What about the editor-only subsystem for editing AssetSubsystem assets?! EditorAssetSubsystemAssetEditorSubsystem
Thinking about how the one predictable quality that leads to making things isn't "mastery of tools" or "fluency in proper process" but just making things
“Clean” code that compromises on the problem’s constraints (like running performantly) is not meaningfully useful nor clean.
Very often, when solving a complex problem, we have 2 choices: 1. Clean code, but bad performance 2. Better performance, but dirtier code What would you choose?
The key idea is to automatically find and protect the space where the collision *can't* be. We used this on LEGO Fortnite to help automatic collision generation for >1000 LEGO brick arrangements; it's referred to as 'shape protection' in this GDC talk: youtu.be/WPsRfZ8rxOg?t=…
Exciting update about our sculpture at MIT, a robin has built a nest in it! And it's having babies! (photo credit Bill McKenna)
@rms80 Oh wow I had no idea, this is miles better than weight transfering in maya.
Final version now online! A new explanation for how human vision understands perspective in pictures, drawing on art history, vision science, computer graphics, computational photography, and philosophy.
Review article by Aaron Hertzmann @AaronHertzmann @AdobeResearch discusses perspective perception in pictures. doi.org/10.1167/jov.24…
Add new Verse file to project... #UEFN #FortniteCreative @drillcreative
@rms80 Thanks Ryan! Your magicavoxel looks a dream and I'm hyped for your future shenanigans😄
@JustinMSolomon @roydanroy But our lab has 1024 Neurips papers!
@rms80 Seeing you post this made me read the release notes, to find like 3 things I actually cared about and updates. They’re not at all the eye catching things :)