Tim Hobson @TimHobsonUE4
Senior Tech Writer @EpicGames for @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises. Cary, NC Joined November 2013-
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The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
Spectarium are hiring! 3D Character Artist needed for a stylised/hand-painted style. The project is co-op fantasy-mythology rogue-like. The role is fully-remote and the company is amazing. Check link for full details! apply.workable.com/spectarium/j/C…
Our Hair / Groom Rendering documentation has gotten facelift for 5.4! Complete reorganization and updates throughout the various pages. Notable updates include information about the Hair Card Generator plugin (Cards and Meshes page) and Deformer Graph. dev.epicgames.com/documentation/…
Our Hair / Groom Rendering documentation has gotten facelift for 5.4! Complete reorganization and updates throughout the various pages. Notable updates include information about the Hair Card Generator plugin (Cards and Meshes page) and Deformer Graph. dev.epicgames.com/documentation/…
Perhaps the most important Unreal Engine document ever written…
Perhaps the most important Unreal Engine document ever written…
@TimHobsonUE4 This TSR doc is a diamond! What all the smart tech good for if a simpleton user like me is unable to understand. I finally get a feeling of having a solid big picture of all that goes into it. Thx Tim and everyone else that enable us to actually use UE as it's ment to be used
For anyone that has followed this tweet, here is the in depth video and example content that I promised! Check it out in the Control Rig Content Examples map dev.epicgames.com/community/lear…
For anyone that has followed this tweet, here is the in depth video and example content that I promised! Check it out in the Control Rig Content Examples map dev.epicgames.com/community/lear…
Unreal Engine 5.4 is out and with it comes the PCG Biome Core and Sample plugins. An example of a data-driven biome creation tool made entirely with UE’s PCG framework. Documentation is available here: dev.epicgames.com/documentation/… @UnrealEngine #UnrealEngine #pcg
5.4 is out! This is one of the most exciting releases for animation that I've been a part of. Incredibly proud of the teams on what has been accomplished! If you'd like to know more, check out the video links in 🧵 #UE5 #gamedev #animation #Sequencer #IKRetargeting
5.4 is out! This is one of the most exciting releases for animation that I've been a part of. Incredibly proud of the teams on what has been accomplished! If you'd like to know more, check out the video links in 🧵 #UE5 #gamedev #animation #Sequencer #IKRetargeting
After more than 3 years of dev, the ML deformer is now production ready in UE 5.4! It adds some improvements like Lod support, multiple training inputs and debugging of PIE sessions. The ML cloth has many improvements as well. Still a lot to improve though! #mldeformer #ue5
I realize the link to the Neural Network Engine wasn't linked in the 5.4 Release Notes. If you want to learn about this engine plugin and how you can use AI/Machine Learning in your own projects, go and check out the docs here: dev.epicgames.com/documentation/…
I realize the link to the Neural Network Engine wasn't linked in the 5.4 Release Notes. If you want to learn about this engine plugin and how you can use AI/Machine Learning in your own projects, go and check out the docs here: dev.epicgames.com/documentation/…
This has been a busy release for me. Lots of new doc that I had my hand in (most of which is linked from the 5.4 Release Notes: * NNE * LWC Rendering Overview * Nanite * VT Memory Pools * Lumen * TSR * Orthographic Camera * Dealing with GPU Crashes Still more to come!
This has been a busy release for me. Lots of new doc that I had my hand in (most of which is linked from the 5.4 Release Notes: * NNE * LWC Rendering Overview * Nanite * VT Memory Pools * Lumen * TSR * Orthographic Camera * Dealing with GPU Crashes Still more to come!
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
While there are no major callouts for Lumen in the 5.4 Release Notes, Lumen Performance Guide includes some updates this release. More specifically, check out the Async Compute and Lumen Reflection Roughness Threshold sections. ;) dev.epicgames.com/documentation/…
While there are no major callouts for Lumen in the 5.4 Release Notes, Lumen Performance Guide includes some updates this release. More specifically, check out the Async Compute and Lumen Reflection Roughness Threshold sections. ;) dev.epicgames.com/documentation/…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
Embark on an immersive journey in our first ever Developer Deep Dive! 📅 April 10 @ 12 PM ET 📍 FNCreate Official Discord Tune in to get your questions on the Verse Starter Template answered live by experts on our team. Join our official Discord server here >>…
🏴☠️ Behind The Scenes: Tilt 'n BOOM! (Building a Party Game in UEFN) linkedin.com/pulse/behind-s…
Long ago, in a game far far away, I was a build engineer for a game I worked on and "past me" would have loved reading these docs we just published for the Epic Online Services SDK v1.16.2 release. Proud of the team for pulling these docs together! dev.epicgames.com/docs/epic-onli…
📚 And read this awesome overview about MetaHuman in UEFN dev.epicgames.com/documentation/…
📚 And read this awesome overview about MetaHuman in UEFN dev.epicgames.com/documentation/…
Unreal Engine 5.3 Docs also got a whole new makeover as part of this move (lookin' good 🤩) dev.epicgames.com/documentation/…
Unreal Engine 5.3 Docs also got a whole new makeover as part of this move (lookin' good 🤩) dev.epicgames.com/documentation/…
Chris Murphy @HighlySpammable
20K Followers 2K Following Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.Unreal Engine @UnrealEngine
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220K Followers 2K Following https://t.co/tcMWyBvuJZ is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…Chris Murphy @HighlySpammable
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The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
Spectarium are hiring! 3D Character Artist needed for a stylised/hand-painted style. The project is co-op fantasy-mythology rogue-like. The role is fully-remote and the company is amazing. Check link for full details! apply.workable.com/spectarium/j/C…
@TimHobsonUE4 I'm trying to fix a crash with DX12 + niagara + ribbons + raytracing since unreal 5...it happens in every version since then on multiple systems in our company. Maybe... this will help 🤞
Big news in the Epic v Apple anti-steering injunction!
Freaking cool!!!! If you know🔥you know, if you dont, give @WillFaucherVFX a follow and subscribe to his you hube channel for wonderful Unreal Engine VFX tutorials and examples!!! 🔥🔥🔥🔥🤘🤘🤘🤘Thank you ❤️❤️❤️
Perhaps the most important Unreal Engine document ever written…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
@TimHobsonUE4 Thank you for the nice articles and updates !
@TimHobsonUE4 Love you sharing all of these updates Tim, fantastic job!🔥
Guess I know what I’m doing this weekend.
🚨New Update Reminder🚨 Fallout 4 Next-Gen Update is coming to Xbox Series X|S in just 2 days! (April 25th) ☢️ - Performance mode and quality mode - 60FPS and Increased resolution - Stability improvements and fixes - Various free creation club items - PC: Widescreen support…
@TimHobsonUE4 This TSR doc is a diamond! What all the smart tech good for if a simpleton user like me is unable to understand. I finally get a feeling of having a solid big picture of all that goes into it. Thx Tim and everyone else that enable us to actually use UE as it's ment to be used
@TimHobsonUE4 We appreciate your work and all tech writers out there 💪
Unreal Engine 5.4 is out and with it comes the PCG Biome Core and Sample plugins. An example of a data-driven biome creation tool made entirely with UE’s PCG framework. Documentation is available here: dev.epicgames.com/documentation/… @UnrealEngine #UnrealEngine #pcg
For anyone that has followed this tweet, here is the in depth video and example content that I promised! Check it out in the Control Rig Content Examples map dev.epicgames.com/community/lear…
I was working on videos for UE 5.4 and wanted to give a sneak peak on Layered Control Rigs. You no longer need to bake to edit anim clips! Lots of fun uses with this. Stay tuned for the video and the example content! #UE5 #gamedev #ControlRig #animation #rigTip #Sequencer
@TimHobsonUE4 Fantastic work from you and the Epic team!
What have I done, lol
Just arrived , remember to support Lower Decks #StarTrek #StarTrekLowerDecks #SaveLowerDecks #SaveStarTrekLowerDecks
If the MCU are collecting X-Men from different multiverse hopefully we can get a Banshee that's actually Irish this time round.