William Faucher @WillFaucherVFX
VFX / CG Generalist Born and bred in Canada, based in Norway Joined August 2020-
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Does anyone have any documentation in regards to rendering remotely using the Movie Render Queue in #unrealengine5 ? I have a spare PC I'd like to use for rendering shots out, but I'm a total noob when it comes to networking stuff.
Both EasyMapper and EasyFog for #UE5 are 30% off until Thursday :) unrealengine.com/marketplace/en…
Any blueprints experts out there? I'm using a sphere mask through a blueprint to mask out a material here as you can see, but it only works on one blueprint at a time. In the screenshot there are two blueprints, wondering if there's a way to combine the effect of the two?
Has anyone figured out why sometimes the HDRI Backdrop just... breaks? As in it won't emit light in #UE5. Used to be you could disable distance field shadows on the Backdrop geometry, but that fix does not seem to work anymore. Using 5.3.
Does anyone know if it's possible to have Materials read Virtual Shadow Map Masks? Pretty sure you can't by default, but maybe substrate?
One of the many challenges of developing tools/plugins is that you need to account for end-users doing really wonky stuff you would never even consider doing
Did... translucent shadows break in #unrealengine 5.2-5.3...? Cannot for the life of me get it to work, hoping I'm just a dum dum
I ran a test on my last video, disabled midroll ads entirely, to see the effect it has on viewer retention, I’m eager to see if it has any impact at all
EasyMapper is once again, 50% off on the Epic Marketplace! Enjoi :) unrealengine.com/marketplace/en… #UnrealEngine
New vid is out! Using a free Physics plugin in #unrealengine 5 youtube.com/watch?v=bn3aDO…
Is there anyone with an AMD gpu who can test out if nanite displacement works now? I have someone who told me it worked for them, but I can't really verify it
With all the blockout talk going on, these days I largely just block out with Megascans and go directly at it 🤷♂️
This is why I always say that metahumans have a long way to go. Fantastic work
This is why I always say that metahumans have a long way to go. Fantastic work
Wow you really can't win can you 😂 Now if only YouTube allowed you to skip ahead to clearly labeled chapters...
I spend an...inappropriate amount of time tidying up my node graph noodles in the Material Editor and Blueprints in #ue5
It's your last chance to buy over 2,000 products at up to 50% off 🏷️ Less than 24 hours remain to save 50% on over 2,000 products—shop now: epic.gm/eventsale
If you're contacting a developer for tech support, for the love of god, learn how to describe your issue. Writing "It doesn't work", does not give me much to go on.
EasyMapper is still 50% off on the marketplace for a couple more days :) unrealengine.com/marketplace/en…
You #unrealengine users, do you also notice that viewport fps TANKS the moment you have another window open? (Material Editor, blueprint, static mesh editor, etc) If I close it, I get a good 10-30fps back. I noticed this during an update back in UE4. Wasn't always like this
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@Nahtanis @WillFaucherVFX made a great tool for that! youtube.com/watch?v=UWrCA-…
Freaking cool!!!! If you know🔥you know, if you dont, give @WillFaucherVFX a follow and subscribe to his you hube channel for wonderful Unreal Engine VFX tutorials and examples!!! 🔥🔥🔥🔥🤘🤘🤘🤘Thank you ❤️❤️❤️
Unreal 5.4 is now out woo! Queue the "Why unreal 5.4 is a big deal" video and all of the similar ones that get millions of views for showing you what is in the release notes! :) dev.epicgames.com/documentation/…
@WillFaucherVFX I love EasyFog. I'm using it in a lot of my projects.
@WillFaucherVFX I’m gonna buy this just cos you’re a dude, dude!
@WillFaucherVFX I bought both, they are spectacular products
Another thing added to UE5-Main branch this week, Path Traced clouds when using reference atmosphere mode #UE5 #UnrealEngine #GameDev #Cinematic #Rendering
Coming up one ONE YEAR 😇😇😇😅😅😅IVE BEEN DOING GOOD THINGS 💪💪💪
There went my pants 👖 I’m Cooking up a Couple Cool Games Thanks to your Amazing Team and Engine!!! Thank You, Tim 🙏🙏🙏 @TimSweeneyEpic #gamedev #Indiegamedev
@WillFaucherVFX - Doctor I have a problem with Unreal Engine - Well, just search Will Faucher, he's the best tutorial on UE and fix problems - But doctor, I'm the William Faucher
@WillFaucherVFX So you want multiple potential sphere masks? I'd use a render target, personally! It's basically a fog if war problem. I made a Niagara system template that does half of that work in 5.4 if it helps?
@WillFaucherVFX Hello. Great material. For moving objects, you might want to add a switch to pin the mapping to the object.
My Cinematic Ocean System using Nanite Tesselation hahah it finally kinda works #UE5 #UnrealEngine #GameDev #Nanite
@Palle_Hoffstein As someone who has made trees and traffic cones, can confirm that traffic cones cost 1400 more to make. Those little guys are super duper hard and expensive to make! 😅 This image just legit gets funnier and funnier the more you look at it
Once in a while I zoom out and see all the tutorials and products we've made over the years, and I feel incredibly proud of the work we've done @MjTheHunter
Learn How to Use Physics to Improve Your Cinematic Shots 🎬 In this YouTube tutorial by @WillFaucherVFX , you will learn how to make your level design, environment, or landscape more realistic 💫 watch the video on their YouTube channel 🔗 youtu.be/bn3aDOA1JXA
@WillFaucherVFX I can make them work by enabling the project settings “support volumetric translucent self shadowing”. And maybe check “cast volumetric shadow” on your object. Hope this helps.
@axel_pond Just like we all became Google Search Engineers.