Quixel is a technology leader in 3D asset creation, powering #Megascans, the world's largest photogrammetry asset library, now exclusively available on @Fab.quixel.com Stockholm, SwedenJoined December 2010
Still thinking about that one asset you saw last week?
We’ve got over 300 more where that came from. Check out our biggest content drop yet (if you haven't already), and it's all on @fab.
epic.gm/quixel-mega-re…
Game Environment Artist, Seungchul Lee's "Forgotten Castle", is a mind-blowing reminder that with a little creativity and some Megascans assets, you can tell any story you want.💚
Check out the full breakdown: artstation.com/artwork/EzWGYn
Fab is now available in the Epic Games Launcher!
🟢 Get instant access to the entire Fab library of assets
🟢 Batch import/export to your favorite DCCs and game engines like UE, Unity, Blender with one click
🟢 and get back to what you love the most: creating amazing…
3D modeler and asset artist, Max Shestak went all out, using real-world references aided with Quixel Megascans assets to ground this overgrown world in reality. It's a true masterclass in environmental design! 💚
Go give them some love on ArtStation: artstation.com/artwork/WX5gqN
Happening From September 8 to November 6, it's your turn to step into the Wilds and join the latest Sierra Division Challenge!
Your mission is to create the most ORIGINAL and STUNNING environment no one has seen before, using ONLY a limited number of assets.
Impress judges…
Watch Quixel's Richard Stevenson dive deep into Megascans asset processing revealing our pipeline for optimal quality & performance in UE/UEFN, with a spotlight on @fab enhancements.
Catch the recorded session from Unreal Fest Orlando 2025: youtube.com/watch?v=RfmYT6…
Environment Artist Asim Salman nailed the atmosphere of a rusted-out tunnel site with our Old Bunker Tunnel themed assets.
Pro-tip: The secret to a killer scene isn't just great assets, it's knowing how to transform them using UE's real-time modeling tools.
Franek Leszczynski (@freq_3d) took on a challenge with this "Fisherman House," and the result is a stunning piece. We love seeing artists grow & build something so immersive, especially when they use Megascans to create something this visually compelling.
artstation.com/artwork/XJvmVR
Skull Cave - Silence in Depths by Environment Artist Awais Azhar is a fully explorable 360 dark fantasy scene intended for audience exploration and was made using Quixel assets💀
To push himself creatively, he set a challenge to himself to use only assets from the Dark Ruins…
Island dreams are looking extra real in this stunning piece of archviz project. 🌴
All that beautiful realism brought to life thanks to Megascans.
bit.ly/45mZliS
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