Another rendering fix for the #MiSTerFPGA N64 core: Multiple YUV edge case issues have been solved. So far usage of those special RDP functions have only been seen in Vigilante 8 - 2nd Offense, but it's possible they also appear in other games.
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@AzumFpg At this point how are you still finding things to fix?
@AzumFpg If you emulate the chip to output the same as the machine (in this case n64) how can you have graphical glitches? Shouldn’t the output of the chips be identical to real hardware?
@AzumFpg I am so impressed at the shear determination you have. Thank you for your effort.
@AzumFpg Wait are you telling me vigilante 8 on the n64 is finally gonna be playable