Decided to try implementing camera-roll when strafing without relying on broken physics. It works reasonably well, using the same quaternion spring damping as my weapon-recoil camera shake. This is more camera shake than you'd want for a casual FPS, but might suit a tactical one.
Decided to try implementing camera-roll when strafing without relying on broken physics. It works reasonably well, using the same quaternion spring damping as my weapon-recoil camera shake. This is more camera shake than you'd want for a casual FPS, but might suit a tactical one. https://t.co/DMWlf3JGN5
Sigh, it was a f-ing PSO cache issue. Have never had this happen before, somehow it was attempting to retrieve an invalid cached PSO. Deleting the cache didn't seem to help though, had to do a GPU driver update and a full project reimport. I love not having helpful error messages
Sigh, it was a f-ing PSO cache issue. Have never had this happen before, somehow it was attempting to retrieve an invalid cached PSO. Deleting the cache didn't seem to help though, had to do a GPU driver update and a full project reimport. I love not having helpful error messages https://t.co/v4fbKvas6d
I work in the same building where Silksong was made, AMA.
(But don't ask me anything about the game or its development or the developers because I have no idea. (Though I did talk to one of them about water shaders once) Actually, probably just don't ask me anything at all tbh)
Tbh I'm pretty sure if we all stop talking about TI it will literally disappear. Its infamy is really the only notable thing it has going for it, and anyone who actually knows what they're doing already knows they have literally 0% credibility to their name. Its pretty simple imo
Tbh I'm pretty sure if we all stop talking about TI it will literally disappear. Its infamy is really the only notable thing it has going for it, and anyone who actually knows what they're doing already knows they have literally 0% credibility to their name. Its pretty simple imo
Like, you just have develop feature and release branches. It's not really that crazy. I think people spend more time freaking out about diagrams than just trying to understand the thing and why it can be potentially useful. If it doesn't help, cool ignore it and move on with life
Like, you just have develop feature and release branches. It's not really that crazy. I think people spend more time freaking out about diagrams than just trying to understand the thing and why it can be potentially useful. If it doesn't help, cool ignore it and move on with life
967 Followers 774 FollowingProduct Manager/Producer @ Catalyst and Cozy Event Coordinator at SAGA ✨ Women In Games Ambassador 🎮 Making Her Mark Ambassador 🎨 art @okayosprey on Bluesky
13K Followers 5K FollowingFormer IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision. You no take candle! #raytracing. #60fps #ViewsAreMyOwn
15K Followers 83 FollowingEngineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.
2K Followers 1K Following🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
656 Followers 2K FollowingManaging Editor @checkpointau. Production Coordinator @JOY949. Lover of all things indie games and Aussie development. DM me. He/him. [email protected]
45K Followers 3K FollowingRay Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and Content Creator for PC @Digitalfoundry. Wird auch Hermann genannt.
303 Followers 468 FollowingLiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
104 Followers 84 FollowingA Sci-Fi RTS set in the near future, humanity tries to recover from a world changing catastrphic event, the future is unknown and the world is unpredictable!
5K Followers 7K FollowingFounder of @OutmodeLLC, maker of #Degine, a new @OpenGL @WebGL 3D game engine. 25 years of game development experience. The Matrix was a documentary.
13K Followers 173 FollowingRaytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
12K Followers 319 FollowingLove physics simulations and rendering algorithms. Currently work at @ZibraAI as Lead Research Engineer. https://t.co/awt86lPDfC
Discord: misha.m.
30K Followers 482 FollowingProgrammer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.
967 Followers 774 FollowingProduct Manager/Producer @ Catalyst and Cozy Event Coordinator at SAGA ✨ Women In Games Ambassador 🎮 Making Her Mark Ambassador 🎨 art @okayosprey on Bluesky
4K Followers 356 FollowingSenior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
https://t.co/QIwAST5mpz
16K Followers 142 FollowingLead Rendering Engineer @WeArePlayground working on @Fable. DMs open for graphics questions or mentoring people who want to get in the industry. Views my own.
249K Followers 2K Following80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
11K Followers 363 FollowingGet the latest news from the AMD GPUOpen team!
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
2K Followers 0 FollowingSurvival meets strategy. Construct and defend your keep, lead in third-person combat, and explore medieval Scotland's dark forests
3K Followers 5K FollowingSoftware engineer. Choose my aim, take one step and then the next. It had never been anything else. Inconformista, utòpic, idealista, ingenu.A baix a l'esquerra
620 Followers 631 FollowingSenior Lighting Artist 🌅@4AGames + @DriveBeyondHorizon 🚗
Prev. Junior Level Artist 🌳⛰🏙 @IVORYTOWERoffic / @RedlockStudio
Some dude on internet :)
🇫🇷🇲🇹
13K Followers 1K FollowingPrincipal Lighting Artist @GhostStoryGames | BAFTA games member Creator of @whispersfog previous @NinjaTheory Xbox Studio | @Treyarch and @TheInitiative
6K Followers 171 FollowingAll things related to LightingEngine, for DS2/DS3 , Discord: https://t.co/xh2VucdO6H , Kofi : https://t.co/fCg2VaGW3r
Created by @rage_vitamins
104 Followers 84 FollowingA Sci-Fi RTS set in the near future, humanity tries to recover from a world changing catastrphic event, the future is unknown and the world is unpredictable!
47K Followers 102 FollowingA resource for people to stay up to date on the development of Rust.
For server support: https://t.co/3UFCCyZGPb - we do not do server support on X.
7K Followers 630 FollowingIndie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU
Also senior dev in AAA
Unity3D, Unreal, C#, C++, HLSL
4K Followers 3K FollowingRobot maker by profession, tinkerer by nature. Creator of Raspbian. Looking for people with similar quirky outlooks on life. I try to call things as I see them.
88K Followers 75 FollowingHi! I'm Dave Plummer. You might remember me from such Windows components as Task Manager, Windows Pinball, Calc, ZIPFolders, Product Activation, etc. Cheers!