For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!
GPU-driven rendering and upscaling can render two channels with 3152x3084 resolution and stable 90 FPS. This is a real-time capture of OpenXR mirroring window output. VR perfectly hides all upscaling artifacts.
I made a CLI tool to help with scaffolding shaders in Unreal: shadeup.dev
It has a number of templates to start from including:
- Compute shaders to render targets
- Material evaluation in compute shaders
- Indirect instancing
#UnrealEngine5#shaders#computeshader
365 Followers 1K Following@benvlodgi.bsky.social
Husband & father of three
Deconstructor of instability
Game dev, Indie
Working for @SupraGamesUG on #Supraland #Supraworld & more to see!
336 Followers 193 Followingfounder CTO at https://t.co/ewShd5IufB
EP / Tech Director for @PlayGodfall
Tech Director for @PlayDuelyst
Previous life as an independent iOS developer
576 Followers 3K Followingneuromorphic, energy efficient, in-memory computing research @CeNSEatIISc, low-level systems for ml @iiscbangalore, prev @Vicharak_In @CERN @BerkeleyLab
387 Followers 2K Following25, applied researcher & technologist. on device model maxxing. building https://t.co/25TLHHPpct. publishing https://t.co/PJ38iC4XaW. community https://t.co/7tTyptKfRX.
16 Followers 217 FollowingPrincipal VFX Artist at Respawn.
Prev work:
GOW, COD, Halo, Valorant, SW Survivor, Calisto Protocol and a few other fun projects.
10K Followers 2K Following#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, worked Mill Film, Mr.X & RSP in Light, Model & lookdev
He / Him, opinions are my own
576 Followers 3K Followingneuromorphic, energy efficient, in-memory computing research @CeNSEatIISc, low-level systems for ml @iiscbangalore, prev @Vicharak_In @CERN @BerkeleyLab
387 Followers 2K Following25, applied researcher & technologist. on device model maxxing. building https://t.co/25TLHHPpct. publishing https://t.co/PJ38iC4XaW. community https://t.co/7tTyptKfRX.
3K Followers 750 FollowingSenior Director, Simulation Technology @NVIDIA. Physics simulation, robotics, GPUs. Currently working on Newton and NVIDIA Warp https://t.co/8LwMOr3sST.
4K Followers 666 FollowingGame dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsaucedev
Join our game's Discord: https://t.co/T6R6TbHRrF
12K Followers 319 FollowingLove physics simulations and rendering algorithms. Currently work at @ZibraAI as Lead Research Engineer. https://t.co/awt86lPDfC
Discord: misha.m.
13K Followers 173 FollowingRaytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
23K Followers 389 FollowingReal-time non-hallucinogenic tools for FX and Environment Art
Try the Elemental Suite: https://t.co/Z7idTRL4uX
Join our discord server: https://t.co/sNoeMwWUM6
1.4M Followers 1K FollowingBuilding @EurekaLabsAI. Previously Director of AI @ Tesla, founding team @ OpenAI, CS231n/PhD @ Stanford. I like to train large deep neural nets.
20K Followers 3K FollowingRoblox Chief Scientist
U.Waterloo & McGill Prof.
@morgan3d.bsky
Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams
368K Followers 6K FollowingChief Scientist, Google DeepMind & Google Research. Gemini Lead. Opinions stated here are my own, not those of Google. TensorFlow, MapReduce, Bigtable, ...
19K Followers 182 Followinga mess like this is easily five to ten years ahead of its time. former @rustlang core team. now i build build systems at @shopify.
9K Followers 257 FollowingLead Rendering Programmer at Sony Santa Monica Studio. I don’t post here anymore, find me on Bluesky: https://t.co/5paLDPg1rU
11K Followers 1K FollowingPrince of probabilistic models, procgen messiah, tamer of Markov chains, the untrolled, necromancer of topics https://t.co/yJanH6SL5X
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