Forest Sharp @Forest_Sharp
Chicago, IL Joined January 2015-
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Really enjoyed reading through some of Celeste64's source code yesterday. Pretty great example of a lean-and-mean custom 3D engine with minimal dependencies. (~16k loc). Thanks so much for releasing the source @exok_games @celeste_game! github.com/ExOK/Celeste64
Can’t wait to write my first program in GenZ#
@XorDev “Everything in game is smoke and mirrors. Except actual smoke and mirrors, we avoid them since they are hard to do” (I forgot where I saw this)
See how fast link turns? don't be afraid to cut frames to improve input responsiveness. players don't care about the animation blending, they want slick controls!
Skyward Sword HD (2021) lists the original development staff at the front of the game credits. Metroid Prime Remastered (2023) does not. This is fine. axios.com/2023/02/13/met…
First Game: LawBreakers Last Game: Fortnite
First Game: LawBreakers Last Game: Fortnite https://t.co/scQgcyp8mB
When Tiger Woods golf was moved to the Frostbite engine, it did not have support for golf clubs. So Tiger Woods uses a grenade launcher that is modeled and animated as if it is a golf club. The golf ball is ofcourse a grenade
When Tiger Woods golf was moved to the Frostbite engine, it did not have support for golf clubs. So Tiger Woods uses a grenade launcher that is modeled and animated as if it is a golf club. The golf ball is ofcourse a grenade
My friend @ZoidCTF, "an engineer" on Metroid Prime, asked me to tweet about one of the weirder parts of Metroid Prime game dev for the upcoming 20th anniversary, so without further ado... 0/7
Metroid Prime's 20th release date anniversary is on November 18th. As the anniversary approaches, I'm going to tweet out a little stories about its development. Here is the second story:
Jolt Physics is fast, actively maintained, MIT licensed physics engine written in C++ (github.com/jrouwe/JoltPhy…). I'm considering creating the C API for it in order to use it from other langs (#ziglang). The task is huge. Would you "github sponsor" this work? Please RT. Thanks.
After 7 months of tinkering, I've finally pushed a major update to my toy #rustlang #Vulkan renderer `kajiya` 💡🥳 A new dynamic global illumination system using lots of ReSTIR brings larger scenes, quicker response, and less noise ✨ Juicy tech details: github.com/EmbarkStudios/…
One of the most underrated aspects of Fromsoft games is how funny they can be. It’s also a great metric for how much you might enjoy them. A giant skeleton just kicked you off a cliff. If your reaction is laughter, you’ll love these games.
Credit people for their work! Celebrate their successes during AND after development! Building and shipping games is miracle work. Make it a routine as leaders/teammates to appreciate the people/teams that make these miracles happen. Ok back to vacay ❤️ #gamedev
the reel:
Now that the game is out, I can share a bit more! Here are my original character designs for Rei I did for Solar Ash way way back when in 2015:
Bobby. @JackMenhorn @TheNikkiMyers
#PitchYaGame time! Jump, slide, punch, and grapple through the remnants of civilizations, searching for the last of humanity. Face powerful bosses and gain new abilities for your giant, mechanical fist, an artifact of forgotten technology. ☑️Wishlist: store.steampowered.com/app/1105470/Fi…

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