Gil Damoiseaux @Gaxil
Techart lecturer, Senior R&D engineer @JangaFX, self employed @Ignishot, eurorack enthusiast @Syntaxil. Not looking for freelance work github.com/Gaxil Namur, Belgium Joined October 2010-
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Today we check out GeoGen, a new(ish) procedural landscape/terrain and planet generation software from @JangaFX, the creators of EmberGen. gamefromscratch.com/geogen-procedu… #gamedev #indiedev
I'll be at the #GDC2024 with two other @JangaFX colleagues : Honza Dundr and @mac_shirk. Do not hesitate to contact us if you would like to meet and chat, it's always a pleasure to see people in the flesh.
🏔️experiment using #GeoGen #EmberGen #b3d and data from @samuel_krug 'mountain challenge' 🏔️
LiquiGen Closed Alpha Begins February 12th!
Remember when making games was actually fun? I'm talking 10 or 15 years ago in the prime time of originality, new studios, endless possibilities, and modding. Do you remember the time when working in games seemed like the coolest job on earth? I want you to think back on some of…
EmberGen 1.1 has been released! Enjoy major improvements to quality, accuracy, and performance. With over 62 new and improved presets you'll have a fantastic headstart on the new update!
Progress on rewriting the crumble node in #GeoGen : physics and performance are greatly improved, it can simulate hundreds of thousands of pebbles falling in realtime.
Embergen + Geogen doodle ... Enjoy your end-of-year holidays, spend time with friends & family, recharge your batteries for 2024 !
I'm proud to finally share the software I've been working on for over a year now. It started as a cooldown project and ended up as a full featured application thanks to JangaFX's team support and efforts. This is still an alpha, expect a lot more to come in the future
I'm proud to finally share the software I've been working on for over a year now. It started as a cooldown project and ended up as a full featured application thanks to JangaFX's team support and efforts. This is still an alpha, expect a lot more to come in the future
Particles based fur simulation #madewithunreal in Niagara for today's #techart class. It was really enjoyable working on this VFX.
GeoGen is on the horizon 🌄 Stay tuned because closed alpha testing starts on next Wednesday!
Don't miss this stream to see what we're cooking at JangaFX ...
Don't miss this stream to see what we're cooking at JangaFX ...
We figured you needed to see LiquiGen today. The simulation, rendering, and meshing are all real-time.
I'm releasing the spritesheets shaders for #unity URP pipeline. It comes with several subgraphs so you can create your own version of the shader and a demo scene with examples made with #Embergen. Feel free to use it. #madewithunity #techart github.com/Gaxil/Unity-UR…
More progress on the spritesheets shaders for the #unity URP pipeline. 6 points lighting with multiple light sources (thanks to @Cyanilux & @NedMakesGames) with shadow depth offset to make it look more volumetric.
Oskar Stålberg @OskSta
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31K Followers 358 Following recording artist releasing music as 5 different people on @nomarkrecordsToday we check out GeoGen, a new(ish) procedural landscape/terrain and planet generation software from @JangaFX, the creators of EmberGen. gamefromscratch.com/geogen-procedu… #gamedev #indiedev
I can't remember the last time I actually had a true vacation that wasn't work related. I feel my energy slowly being refilled by the various national parks we're driving to see. I've been pretty depressed for the past 6 months or so but maybe this'll pull me out of it.
@revision_party it is a blast again :) Here is my small (256bytes) contribution for #revision2024 pouet.net/prod.php?which…
today's #EmberGen v1.1.2 update includes 'export variations' which lets you easily generate endless iterations
Great people and great talks at the @Substance3D booth!
Despite even more layoffs, our offer still stands to artists who want to expand their knowledge with new tools:
Remember when making games was actually fun? I'm talking 10 or 15 years ago in the prime time of originality, new studios, endless possibilities, and modding. Do you remember the time when working in games seemed like the coolest job on earth? I want you to think back on some of…
Time to learn ! I try Geogen ! @Gaxil look at my island, I tryed to make Corsica !
Would be sick to meet some mutuals from here if you're attending!
We're very excited to announce that Tuatara Games will be at #GDC2024! 🎮 Catch @klemen_lozar and @matt_ostertag from March 18th to the 22nd. Looking forward to meeting everyone, see you there! #GDC #VFX #gamedev #realtimeVFX
tech demo from our very own #LiquiGen dev Francisco Miguel Peres, using an imported animation as an attract/repel force on the liquid
🔥🔥J’ai refait les pouvoirs des maîtres du feu dans Avatar.🔥🔥 Logiciels : @MaxonVFX Cinema 4D + @JangaFX Embergen Modèles : @kitbash3d ❤️🙏
EmberGen's creator @JangaFX has released GeoGen 0.2, a new version of its terrain generator, introducing improved export, animated waves, and more. Learn more: 80.lv/articles/janga… #GeoGen #gamedev #gamedevelopment #3D #3Dart #digitalart
imported animations are working🎉in #LiquiGen
Some GeoGen stuff from today