.. @IBuiltMyOwnGPU
I do graphics stuff, like ray tracing, but I also built SVGPU, which isn't actually a GPU. All views/opinions here are my own, not those of my employer, NVIDIA. CA Joined October 2009-
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Excited to join RJ Singh on the Ultra Habits Podcast. We've journeyed from high school challenges to professional support. Dived into my book "Through the Valley," sharing my path from streets and schizophrenia to Silicon Valley success. 🎙️💼📘: youtube.com/watch?v=DU8XZk…
On the GPU, where asserts and printing aren't too easy.. Noone, will hear your thread scream.
Five cool problems in ray tracing: millions of lights, millions of materials, fast volumes, fast general translucency (splitting), and ray guiding.
Your programs never have bugs, your programs only have limitations.. atm the program is limited to triggering segfaults and crash messages. Do not be discouraged, it's technically still a product.
📣 Come try out my virtual classroom! Next Thurs 11am PT I'll be giving a free lecture from my parallel computing class about why CPUs and GPUs are so fast. It will be live, synchronous, and include Q/A and small-group breakouts. Limited to first 500. eventbrite.com/e/sample-live-…
How can we count the number of computer graphics scientists and engineers in the world?
A bunch of posts of mine that are scattered around the web have been collected here: waitwho.is/john-carmack/e…
Volition's Inferred Lighting at SIGGRAPH 2009 was a lot like the denoising people do today. Where they render into a low res gbuffer and light buffer, and we avoid super sampling pixels in the same fashion with Discontinuity Sensitive Filtering (DSF), e.g. bilateral filtering..
I like this, the notion about hand optimizing shader code with a profiler being crucial, however, I would have disagreed that CPU code should be auto-generated, today I don't have an argument, the poster child of CPU renderers is in hardware.. …aryofagraphicsprogrammer.blogspot.com/2008/09/shader…
It's funny reading some of these old graphics blogs and thinking to yourself, "welp so much for that prediction" or, "oops, that turned out not to be true." 😄
BFGPU. nvidia.com/en-us/geforce/…
Strangely enough, this was me during my whole Ph.D. only my excuse was that I couldn't afford to go.. #fundingfail
Strangely enough, this was me during my whole Ph.D. only my excuse was that I couldn't afford to go.. #fundingfail
This is the last I heard on coherence in rt, and I invented the same idea as PhD student, published in HPG's poster session in 2017, albeit I added the compute shader pass a bit later that simply reads the cell count and bins directly avoiding two passes. developer.download.nvidia.com/video/gputechc…
So what comes next in the fight for coherence in rendering and ray tracing?
You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers. -- John Carmack
In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization.
The left is like a Dex build, the right is like a Strength build.

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