Solo-built pixel MMORPG. Real-time combat, branching classes, loot worth keeping. For people who remember when MMOs respected their time. Wishlist on Steam.iconicbound.com PortugalJoined July 2025
New milestone for IconicQuest. App launch → login → character select is live in Pre‑Alpha v0.1. I’m building a fitness‑powered MMORPG in Godot 4.4 as a solo dev. Join the Discord to help shape the first playtests.
#GODOT#solodev#MMORPG#runners#game
With this done, the foundation is truly stable. We can now build exciting new player-facing features on top of it with confidence.
This is the official end of the foundational "setup" phase... the fun stuff starts now!
A game isn't just fun features; it needs a rock-solid foundation. Today's dev diary is about the "boring" but essential work: finalizing a professional client-server architecture.
This is what makes a real MMORPG possible. #gamedev#solodev#godot
I'm building this entire MMO in public. If you love the process and want to see more behind-the-scenes work, the best place to be is our Discord community: discord.gg/zFygeVQYej
This wasn't a simple fix. It meant ensuring correct positioning during every single animation: idle, walk, attack, and even death. It was a ton of painstaking work, but it creates a solid, believable character.
Making equipment look right during animations is a huge challenge for a solo dev. I just finished a massive overhaul to get weapons & shields to position perfectly on a frame-by-frame basis.
No more clipping through your own head!
#gamedevs#indiedev#solodev#Godot