Justice @JusticeShultz
Working on the world of Asteria: https://t.co/1oh5FiIFSW Former Technical Artist on Halo Infinite, VAIL VR & Age of Empires justiceshultz.com Seattle, WA Joined February 2019-
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Request access on Steam. Our Beta begins July 1st.
Seeing myself in the credits of Halo Infinite is definitely an amazing achievement. It's been an amazing journey working with so many talented individuals for the last 2 years and launching this title, I'm excited to see what the future holds for me next!
Face off against fellow Halo Insiders right now for a limited time - Arena Slayer has been enabled in the #HaloInfinite tech preview! Reminder: Matches in this playlist may start without a full roster, but players will be added in as soon as possible to ensure a 4v4 experience.
We finally get to show the campaign off, super happy! So much work has gone into fidelity the last several months, it's so awesome to be a part of such a talented team.
We finally get to show the campaign off, super happy! So much work has gone into fidelity the last several months, it's so awesome to be a part of such a talented team.
As 343 Day draws to a close, we're excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021. Read more in the first Inside Infinite: aka.ms/InsideInfinite…
I made an fps postprocessing effect that allows your character to go invisible. Created with a mix of a render texture and a post processing effect, the player can smoothly go in and out of invisibility. #Unity3D #MadeWithUnity #IndieDev #IndieGameDev youtube.com/watch?v=KjLgfW…
Prototyping gliding in the voxel game, more mobility for getting around the open world! youtube.com/watch?v=zT-OaE… #Unity3D #MadeWithUnity #indiedev #IndieGameDev
Adding to my last post with something new I'm trying out, doing some in daylight since the last area was secluded and dark, might try to optimize this to be open world potentially! youtube.com/watch?v=EfnafM… #Unity3D #MadeWithUnity #indiedev #IndieGameDev
I've been recently working on a voxel art game for fun in my free time, I haven't posted in a bit, so here's some progress, next up is figuring out loot, combat and monsters now that movements together! youtu.be/-aw6dKx9Kfc #Unity3D #MadeWithUnity #indiedev #IndieGameDev
#ExtraJam2020 #Unity3D #madewithunity Come try out our game, we'd love some feedback!
#ExtraJam2020 #Unity3D #madewithunity Come try out our game, we'd love some feedback!
We did it, we made a game! Check out our game Nema made for the @ExtraCreditz game jam! justice-shultz.itch.io/nema #Unity3D #gamedev #gamejam Worked with @Camzoin, @RaySoyama, @Alexzoin, @rumduolfairy & @travisb_who on this bad boi
Become the Master Chief and save humanity in the most expansive Halo campaign ever made. #HaloInfinite 📺: youtu.be/HZtc5-syeAk 🌐: aka.ms/CampaignEvolved
My *mega* team submitted for #GMTKjam2020 ! #gamejam #indiedev #madewithunity #GMTK2020 @AIE_USA @itchio @unity3d @gamemakerstk Check it out here: camden-cecrle.itch.io/megaultrasuper… Team: @rumduolfairy, @travisb_who, @Camzoin, @extyrannomon, @JusticeShultz, @DevCarterRP
#GGJ20 #GGJ2020 #Unity3D #GameDev Global Game Jam 2020 was probably one of the best game jams I've ever had. A super awesome team and I decided to tackle the repair theme in a unique way and ended up with a comedic endless runner! kristinvand.itch.io/duct youtube.com/watch?v=25i26E…
#GGJ20 #GGJ2020 #GGJSeattle #Unity3D Little ways in to GGJ 2020 and I have an effect for light coming from a crack working! Gonna be neat to get this all put together!
#Unity3d #MadeWithUnity #UnityDev #GameDev Over the last 3 days I've been putting together a little VR shooter for fun in Unity and decided to go with Halo as the theme, this was the end result: youtu.be/QKuZOvfSBXk
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Here is an open letter to our community: on.unity.com/48rGiVu
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
Crazy Idea from UxSimon: Multi-Multiply-Node for #unrealEngine for less Multiply-Spaghetti. Multi-Add would also be nice. :D #unreal #uiuxdesign #gamedev
Had an idea to make Blueprint more fun and intuitive. Think I'm on to something!
Request access on Steam. Our Beta begins July 1st.
Motion Rotation 12. -- I skipped Motion Rotation 11, I will try to make it tomorrow. -- Link/Reference/Credits : gameanimation.info/archives/2497 -- #UnrealEngine #UE4 #UE4Study #UE5 #UE5Study #UEMaterial
Motion Rotation 10. -- Link/Reference/Credits : gameanimation.info/archives/2497 -- #UnrealEngine #UE4 #UE4Study #UE5 #UE5Study #UEMaterial
UE4の機能別サンプルにあるMath_HallがMaterialの数学的要素を学べることをついさっき知った。 学校の数学とかと違って、直感的に数値の変化が理解できるのが魅力。Dot Product(内積)とかわかりやすいかも。 私のように個人でMateriakを触ってる人々の参考になればと思ってツイート。#UE4Study
UE4で半透明のShieldMaterial. 色々なメッシュを使ったり、UV変えたりと、Niagaraの勉強しながら並行して色々模索してた。 悩んでる時が一番楽しいかも。#UE4Study
少し前に作ったHex ShieldのMaterial をArtstationで、その作り方も合わせて公開してみた。ちなみに初利用。 勿論、自己満足の要素もあるけど、Material入門者の参考になれば嬉しいとも思ってる。#UE4Study Hex Shield Material with how to make it via @ArtStationHQ artstation.com/artwork/YKezPK
UE4で作ったShield Materialの1つ。 DomainをTranslucentではなくて、OpacityMaskで作ってみた。(半透明の部分はDitherAA) 色合いはこっちのほうが好みかも。#UE4Study 最近UE4の勉強が行き詰ってるのが悩み。作りたい物が無い為かも。まあ、それでもやり続けるしかないよね。
UE4でMorph Material. たまに見かけるので色々調べて作ってみた。使ったことない関数を使ったりと、色々収穫あったと思う。#UE4Study
UE4でシンプルなBubble Material. 目的はHueShiftの使い方の練習。今の自分にとって扱いづらいかも。#UE4Study
Fun with Min, Max, Lerp, Smoothstep, smin.
テクスチャなしで光マテリアル。 ただ、Noise nodeが重いのでそこをテクスチャに置き換えたほうが実用的と思う。 一部参考:youtube.com/watch?v=93Ntk2… Light-like material without texture in ue5. But, the Noise node is slow, so it is more useful to replace it by texture. #UE5Study