KITATUS @KITATUSxFriends
KITATUS is an education provider for all things Unreal Engine and Game Development. Epic Megagrants recipient. A Roadie of the Games Industry. kitatus.github.io Nottingham, England Joined August 2013-
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I wanna share a neat @UnrealEngine #lumen trick with everyone: If you want an emissive surface [like a lcd screen] to emit more light in a scene, without washing out the source, you can use the Raytrace Quality Switch Replace node to inject more light into Lumen passes! Example:
Chaos Cloth panel tutorial is online Come check out the best way to add clothes in Unreal, no rigging required #UnrealEngine5 youtu.be/WT1IyWEfdM0
Having issues with Lumen noise? Try playing with this cvar, helps a heap with cleaning it up impromptu.zone/t/having-lumen… #UE5 #UnrealEngine #GameDev
Waiting for Silent Hill Inspired Scene Another mood I used a combination of Ultra Dynamic Fog BP and exp fog Quixel Trees and some assets and decals Unreal Engine 5.3 Lumen Nanite Gas station and Silent Hill Sign created with 3dsmax and Substance Painter HDR Lighting with…
指がめり込まない実装を考えてた時、おかずさんのツイートを思い出した。ありがたや...。 ControlRigを使おう。
指がめり込まない実装を考えてた時、おかずさんのツイートを思い出した。ありがたや...。 ControlRigを使おう。
The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
If you're animations are breaking your IKs, try this 60 second fix out - #UnrealEngine #indiedev
At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
tip of the day: you can generate a simple pizza-mask using math and occlude your smoke effects with it, so that the smoke wouldn't penetrate walls #gamedev #techart #vfx #realtimevfx #UE4
It's here! The awaited Motion Matching Tutorial for UE5.4 is available on my channel. It involves a quick basic setup for MM using Lyra animations. The attached video is only a summary. #ue5 #UnrealEngine #UnrealEngine5
It's here! The awaited Motion Matching Tutorial for UE5.4 is available on my channel. It involves a quick basic setup for MM using Lyra animations. The attached video is only a summary. #ue5 #UnrealEngine #UnrealEngine5 https://t.co/OY8IUCHan7
Hi I would like to share with you my Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior with Unreal Engine 5.3 Will show the process on how to bake lightmaps and settings, color grading , final Cinematic and Gameplay. Tutorial at link below 👇…
OMG a Figma to UE5/UMG design video! youtu.be/kTg2Le6QwrQ?si…
Here's a simple demonstration of how to apply physics to a static mesh in Unreal5-!! #UnrealEngine #indiedev
Here's how you can quickly apply cloth physics to objects in Unreal5 FAST-!! #UnrealEngine #indiedev
I was working on videos for UE 5.4 and wanted to give a sneak peak on Layered Control Rigs. You no longer need to bake to edit anim clips! Lots of fun uses with this. Stay tuned for the video and the example content! #UE5 #gamedev #ControlRig #animation #rigTip #Sequencer
How to Make a Modular Control Rig in Unreal Engine 5.4 Preview #UnrealEngine5 #ue5 #ue5
This video turned into an absolute whopper! Packed full of interesting stuff for beginners and advanced users. I will be in the live chat at 12 PM EST today. See you there! youtu.be/OWmVyvvgfZk?si…
Unreal Engine @UnrealEngine
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totally missed that Unreal 5.4 reintroduces auto-retargeting! Effortless conversion between all these popular formats. dev.epicgames.com/community/lear…
Chaos Cloth panel tutorial is online Come check out the best way to add clothes in Unreal, no rigging required #UnrealEngine5 youtu.be/WT1IyWEfdM0
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I've been watching @mike_acton 's "Port a Unity Game to Your Own Engine" series and wow, when he first pasted the csv into google sheets I did not know what I was in for. I'm up to ep 14 at this point, highly recommend.
Having issues with Lumen noise? Try playing with this cvar, helps a heap with cleaning it up impromptu.zone/t/having-lumen… #UE5 #UnrealEngine #GameDev
Currently adding a feature to @UnrealEngine that I wish they would've added a very long time ago. I'll share that one along side my performance findings.
Found some performance optimization tricks with @UnrealEngine 5.4... Can't wait til I'm done and ready to share my findings (After verifying they actually hold up well)
Waiting for Silent Hill Inspired Scene Another mood I used a combination of Ultra Dynamic Fog BP and exp fog Quixel Trees and some assets and decals Unreal Engine 5.3 Lumen Nanite Gas station and Silent Hill Sign created with 3dsmax and Substance Painter HDR Lighting with…
指がめり込まない実装を考えてた時、おかずさんのツイートを思い出した。ありがたや...。 ControlRigを使おう。
この応用で、壁に手を沿わせる制御を Control Rigだけで実装してみた #UE4 #ControlRig
The PowerPoint deck and also a PDF with speaker notes from my GDC talk are now available!
Want to learn more about Nanite’s GPU-driven material pipeline, its core components, and how they fit into the system’s overall design? Download the slides from our GDC 2024 presentation here! epic.gm/nanite-gpu-dri…
If you're animations are breaking your IKs, try this 60 second fix out - #UnrealEngine #indiedev
At GDC I delivered a talk on Stylization in Unreal Engine 5. We covered Post Processes, Material Overlays, using RVTs for pretty looking grass and a paint-the-world style effect. You can find the talk as well as the graphs I made here! #UETips dev.epicgames.com/community/lear…
Who wants a 5.4 motion design material course? FREE?
For this release, we've rewritten and added more context to investigate and report GPU crashes. Hopefully this gives you an idea of how our engineers investigate GPU crashes, debug, and resolve them, and that this can benefit you with your own projects. dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
Significant updates have been made to our Temporal Super Resolution documentation. It's jam packed with new features and information! The 5.4 major release notes don't do justice to how much effort has gone into these docs. dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
I've been on and off writing a blog post on common optimization issues giving students projects low performance. Nearly done, I've got a final chapted to finish tonight after work and it should be out the next days. I'm hoping it comes useful to people getting into game dev.
Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump? Player Movement and Powers Feature Lead Devin Kelly-Sneed breaks down the entire process behind Raz's acrobatics in this article Read here: doublefine.com/news/devin-art…
developers, what’s stopping you from building websites that look like this?