Needed to do some testing before I finished the tutorial on how to use the peek system so I used the fps templet for testing.
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Haven't used Inkscape in years I spent most of the day trying to navigate it and get something decent looking. I think I will use this as the thumbnail but I really would like to make something better.
Well, I tried a combination on location and rotation movement it didn't look good so I scraped it. I just need to make a trailer, take some screenshoots, make a tutorial, and it should be good to submit for sale. Here is spring back for rotation.
Well, I've come full circle I've added rotation movement back as a option to the peek system. Location movement will be default sense that looks better in most cases. I'll also be adding a combination of the 2.
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Got the clamp working with spring function. Now I just need to clean the blueprints again, package a build, test it, test it other projects, make a trailer, take screenshoots and I should be done.
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Packaging the first build of the demo is taking forever. I still need to test the build, make a trailer and get screenshots for the shop page. Probably going to finish tomorrow (I hope).
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Got distracted by the news today couldn't finish. I should be able to get it all cleaned up tomorrow. Here Is a drain cam that uses a render target on a plain to fake depth.
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Alright, I have spent to much time on this project already tomorrow I'm cleaning it up and submitting it to sell. I could do more but I think people will be buying it for the drag and drop programing pawn not the environment props.
Here is a wave.
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Had to redo all the walls to get rid of texture seams. I will probably redo the wall hole its not as good as the last one.
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