Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-sn…
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-sn…
A stream of new features are flowing your way! 🚣
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-sn…
Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen docks, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
godotengine.org/article/dev-sn…
Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
godotengine.org/article/mainte…
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.
Thank you everyone for participating!
godotengine.org/article/godot-…
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝
godotengine.org/article/godot-…
📣 Submissions open for the Godot 2026 showreel
If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
📅 Submissions close: October 1st
📅 Voting from October 2th until October 16th
godotengine.org/article/submis…
✅ TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
godotengine.org/article/dev-sn…
While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot 🤓
Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2!
godotengine.org/article/dev-sn…
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝
godotengine.org/article/godot-…
Hotfixes! Hotfixes! Get 'em while they're reheated! 🔥
Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers!
godotengine.org/article/mainte…
Hotfixes! Hotfixes! Get 'em while they're relatively warm! 🔥
Our second maintenance release for #GodotEngine 4.7.1 arrives, with even more regression fixes at the ready:
godotengine.org/article/releas…
Initial docks level blocked out now to a playable state. Terrain systems, road systems, building systems, grass and scattering systems all in place. We're in pretty good shape now, and things should start rolling out pretty fast.
#GodotEngine#DeepSix#GameDev
Our first development snapshot for #GodotEngine 4.8 has arrived!
Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback:
godotengine.org/article/dev-sn…
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