Solo indie dev making small games in Godot. Game jams, prototypes, mistakes, fixes, and finished games. Play them ↓nuexguy.itch.io TexasJoined December 2025
@Studio_Evil Sad to see there are no more updates. I was late to the party, but I've been playing non-stop for the few months I've had the game.
One of my favorite platformers AND favorite Roguelikes in the last few years.
WAIT, I WON?! 😂
I won the #GoedWareGameJam promo challenge and a $50 Amazon gift card!
DETOUR isn’t even finished yet, but this jam has already been a blast.
Now back to the long way home. 🚗🌙
#gamedev#Godot#indiedev
Day 4 of DETOUR: I turned out the lights.
Headlights, soft shadows, illuminated highway signs, glowing fuel pickups, and a warm light waiting at home.
Same game. Completely different mood.
Devlog:
ryanpond.itch.io/detour/devlog/…#Godot#gamedev#indiedev#gamejam
@stickdevx That’s pretty much exactly what happened. I got so focused on making the bike feel good that I totally forgot to explain the actual objective. Definitely fixing that after the jam.
Getting some useful feedback on DOOM DELIVERY:
“Interesting concept and controls… no idea how to play.”
Perfect.
The bike starts to click, but the objective doesn’t.
#Godot#gamedev
@gamelawless Thanks! That was the biggest thing bothering me after the first prototype. Once the car started having some weight, the whole game immediately felt more like driving. Definitely glad I tackled it before piling more systems on top.
Day 3 of DETOUR was all about making the car feel less like a spaceship and more like a big old boat.
Momentum, body roll, better hit recovery, smarter obstacle spawning, and a proper opening/tutorial are all in.
Devlog: ryanpond.itch.io/detour/devlog/…#gamedev#Godot#GoedWareGameJam
Just played shacorp. for Godot Wild Jam #97 and it’s absolutely worth checking out.
The visuals, humor, and overall aesthetic are excellent, and there’s a surprising amount of polish for a 10-day jam.
spookystevee.itch.io/shacorp#GodotWildJam#GodotEngine#IndieGameDev
I've teamed up with @tinyBuild to give away 10 Steam keys for Graveyard Keeper 2, which launches tomorrow!
To enter:
📜 Wishlist Graveyard Keeper 2 on Steam
👤 Follow @tinyBuild + @IndieGameJoe
🔁 Repost this post
Winners picked at launch, good luck!
Go play CENTURY RUNNER by @rodjer_goulart .
It’s a really polished prototype with a clever character + fairy mechanic, great presentation, and just enough depth to make a second or third run worth it.
Short, sharp, and seriously fun:
r-goulart.itch.io/century-runner
Unexpected game jam lesson:
Playing everyone else's games might be almost as valuable as making your own.
I've spent part of today playing entries, leaving feedback, and accidentally collecting a notebook full of game design lessons.
I get the appeal of these things now.
Currently making DETOUR for GoedWare Game Jam #17!
The theme is “THE LONG WAY HOME” and there are already some really cool interpretations popping up.
Come make something with us!
itch.io/jam/goedware-g…#GoedWareGameJam#gamedev
Day 2 of DETOUR was all about one question:
Can I remove the HUD without removing the information?
Health now lives on the car.
Fuel became RANGE.
Progress became roadside signs.
Devlog ↓
nuexguy.itch.io/detour/devlog/…#Godot#gamedev
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