Z a c h ? @TheMercerBox
Make terrible games, or die trying. Joined March 2013-
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Had a whole lof of fun working on this with @TheMercerBox for #7dfps Fend off waves of enemies with your camera, collect upgrades, and see if you can survive till the end of the night! check it out here: impacioble.itch.io/phantaom-frame
Hilbert curves are extremely cool. Code stolen/modified from:
Hilbert curves are extremely cool. Code stolen/modified from: https://t.co/8c8oSsARgX
Had the opportunity to jam with a few awesome peeps the last couple weeks! Turned out not so bad?!
Game 2 is: ANOTHER CRAB'S TREASURE - An underwater soulslike - 🦀 Crab vs crab combat 🗑️ Wear trash as shells 🌊 Explore a corrupted ocean 📉 Dismantle crabitalism?? thanks for waiting y'all. we finally announced. i can go cry now 😭
The only time I'll share a wordle I swear: Wordle 209 2/6 ⬜⬜⬜⬜⬜ 🟩🟩🟩🟩🟩
Wrapping up shopping for the perfect Christmas dinner
Happy Halloween from the Roguehaus(Megacrit/Aggrocrab/Other assorted indies) office (PS: shameless coworker promotion: #subwaymidnight is p cool)
Rolling Main Week 103/104 highlights: -Major perf work as my stress-test case became unplayable. Things are back to ok, a few minor visual glitches created to track down -More simple puzzles added, quest work in Graveyard and Power Station zones -Clearable enemy areas that save
Rolling Main Weeks 101/102 highlights: -Wind shrines, give you a speed boost if you sail close -Nailing down resource economy stuff, can dig anywhere for ship parts while on land, limited to scavenging enemy ships at sea. -Sword animations have gone from an F to a solid D+
Rolling Main weeks 99/100(?!) highlights: Another new area and quest greybox'd with the power station. Adding details to old areas along with actually spending time on lighting. Need to get back to some more boat combat work/filling areas with enemies in the next couple weeks.
Rolling Main weeks 96/97/98 highlights: A lot of less visible work, but -NPC's can draw hints on your map -Camera distance and other properties are defined by zones (indoor areas will bring camera in closer) -Flooding areas of your ship are more visible when building
Omw to get covid hair lopped off, developed a new found respect for people with long hair and a deeper confusion for why they put up with it

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Wildflower Interactiv... @playwildflower
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