We've been building devices that bring us information about things beyond human scale for a while now. Now we can use VR for experiences beyond human scale.
What activity are you engaging in through this gameplay? How is the story related to that? What feeling is the player experiencing?
All this is double the fun when you are developing in VR, or when some of your gameplay happens in total darkness. Dev call starts in 1.5h.⬇️
What activity are you engaging in through this gameplay? How is the story related to that? What feeling is the player experiencing?
All this is double the fun when you are developing in VR, or when some of your gameplay happens in total darkness. Dev call starts in 1.5h.⬇️
Tomorrow's meeting (April 24): We will talk about the audio interactions we are currently using inside The Third Pill's "dark levels", and the strategies we are exploring going forward.
Discord link (meet @ Liminal Cafe at 1pm Eastern / 7pm CET): lnkd.in/eP3D8-ZD
Our human experience of time imprisons us no less than our bodies or gravity.
Music is freeing but architecture is confining is a false dichotomy. The best examples deal with rhythm as expansion & contraction. One in time, the other in space. The result somehow transcends both.
We had an awesome call last Wednesday. These are the things we covered (based on The Third Pill + references to other precedents).
🗨️Can we make a list of strategies for achieving effects in VR that depart radically from anything players might encounter in physical reality?
🗨️…
Even with how fast tech in general is advancing, something about my experiences over the last year have me thinking that if one wants to help bring about truly solved virtual reality, it's going to be the work of a lifetime (as measured by human lifespan w/o life extension)
Thank you so much @andreeavr for this indication.
I still need to get the book but I am watching the YouTube channel of the Joseph Campbell Foundation. Wow!
Thank you so much @andreeavr for this indication.
I still need to get the book but I am watching the YouTube channel of the Joseph Campbell Foundation. Wow!
Best book I've ever read about what good stories are & what they do: they are initiation rites into the next stage of life. They give symbolic form to common human crises (the real dragons usually have familiar faces) & prescribe (strangely universal) steps out of them.
Do you ever go back to certain levels in a game, either by actually starting the game or just in your head, just to hang and think about unrelated issues? What's different about the ones you keep returning to?
'Consciousness is a pattern.'
I can relate to that. Just as our reality is coded, our perception of reality is also coded in patterns.
The main idea of the book is to demonstrate strange loops. Hofstadter published a sequel, "I Am a Strange Loop" 17 years ago on 26 March 2007.
'Consciousness is a pattern.'
I can relate to that. Just as our reality is coded, our perception of reality is also coded in patterns.
The main idea of the book is to demonstrate strange loops. Hofstadter published a sequel, "I Am a Strange Loop" 17 years ago on 26 March 2007.
This is one of the effects we use to create something which cannot be experienced in physical reality. There is a list of strategies we are deploying to this effect in our game. Dev call today (in 1.5h) is about that.
Discord: discord.gg/9u8HrZNp6w
Liminal Cafe 1p EST/ 7p CET
This is one of the effects we use to create something which cannot be experienced in physical reality. There is a list of strategies we are deploying to this effect in our game. Dev call today (in 1.5h) is about that.
Discord: discord.gg/9u8HrZNp6w
Liminal Cafe 1p EST/ 7p CET
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