numena ▪ TheThirdPill.com @numenavr
Life across realities. A post-disciplinary independent studio co-founded by @andreeavr. Working on https://t.co/C2UfubZ3An & https://t.co/MUsiLWDyFp numena.de Germany Joined February 2017-
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What activity are you engaging in through this gameplay? How is the story related to that? What feeling is the player experiencing? All this is double the fun when you are developing in VR, or when some of your gameplay happens in total darkness. Dev call starts in 1.5h.⬇️
What activity are you engaging in through this gameplay? How is the story related to that? What feeling is the player experiencing? All this is double the fun when you are developing in VR, or when some of your gameplay happens in total darkness. Dev call starts in 1.5h.⬇️
Tomorrow's meeting (April 24): We will talk about the audio interactions we are currently using inside The Third Pill's "dark levels", and the strategies we are exploring going forward. Discord link (meet @ Liminal Cafe at 1pm Eastern / 7pm CET): lnkd.in/eP3D8-ZD
We had an awesome call last Wednesday. These are the things we covered (based on The Third Pill + references to other precedents). 🗨️Can we make a list of strategies for achieving effects in VR that depart radically from anything players might encounter in physical reality? 🗨️…
This is one of the effects we use to create something which cannot be experienced in physical reality. There is a list of strategies we are deploying to this effect in our game. Dev call today (in 1.5h) is about that. Discord: discord.gg/9u8HrZNp6w Liminal Cafe 1p EST/ 7p CET
This is one of the effects we use to create something which cannot be experienced in physical reality. There is a list of strategies we are deploying to this effect in our game. Dev call today (in 1.5h) is about that. Discord: discord.gg/9u8HrZNp6w Liminal Cafe 1p EST/ 7p CET
Speaking of my love for things like the Mandelbrot set, these are some diagrams from a space inside The Third Pill, the VR game we are working on. It's a non-Euclidean floor inside a 3D Penrose tile.
Speaking of my love for things like the Mandelbrot set, these are some diagrams from a space inside The Third Pill, the VR game we are working on. It's a non-Euclidean floor inside a 3D Penrose tile. https://t.co/4BEgoNqmEd
I got this idea about navigating entire landscapes based on audio feedback inside VR, and prompting you to imagine all sorts of things that are not really there (or are they?), and I couldn't let it go. So now I'm making this game.
I got this idea about navigating entire landscapes based on audio feedback inside VR, and prompting you to imagine all sorts of things that are not really there (or are they?), and I couldn't let it go. So now I'm making this game.
The first dev log for The Third Pill, our VR game, starts in one hour! Based on the Greek myth of the minotaur, the game is about finding the center of a labyrinth of different realities, including levels played in total darkness. Discord invite: lnkd.in/g45p5Hut
The first dev log for The Third Pill, our VR game, starts in one hour! Based on the Greek myth of the minotaur, the game is about finding the center of a labyrinth of different realities, including levels played in total darkness. Discord invite: lnkd.in/g45p5Hut
Half of the action in our VR game takes place in total darkness. It feels different & some describe it as "more real". I believe it's because these levels are a mix of what's happening in awake, dreaming & active imagination states. Excerpt from a talk where I break this down.
We designed this mixed-use development in Puerto Rico entirely using a VR workflow. The topography was so complex, it was only way to properly explore the geometry while including everyone into the design process. Video coming up. 🙏@ryrzny & his team @SpectraCities
@ikeough Totally. It's why we are experimenting with a cross between a game and a design tool: youtu.be/Q6e9sUzYJMo?si…
This year, we tried an interactive format for our SXSW panel: we played mad libs with a packed ballroom. This is the brief we came up with together for prototyping impossible futures, our theme. We talked about questioning assumptions in a project brief, periodically leaving your…
The Third Pill, la leyenda del Minotauro en un universo virtual realovirtual.com/noticias/13837… #TheThirdPill @numenavr
This is "Escape", a short story performed in VR. The experience of space is somehow linked to the psyche. Enacting scenarios in a spatial editor feels like the immersive version of the therapeutic process called "symbolic modeling", or Jung's "active imagination". Perform your…
We've been working on something. Based on a true dream. Launching later this year. #indiegame #virtualreality #madewithunity
Hot take: the most useful tool for quickly prototyping the feel of a space is the sound library. If you want to try this out: meta.com/experiences/71…
Overlooked VR superpower: simultaneous view points. Designing an environment while having access to multiple scales at the same time is a game changer.
PS: Some context for those of you following me for my work in architecture: This is still architecture! 😄 This project has the most out-there interactive environments we've ever designed.
PS: Some context for those of you following me for my work in architecture: This is still architecture! 😄 This project has the most out-there interactive environments we've ever designed.
True dream #1: Everything ends up being a labyrinth. Your house, your city, your dreams, your mind, your birthday cake. True dream #2: We're making a VR game! True nightmare #3: We're making a VR game about labyrinths!
Alex Coulombe @iBrews
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What activity are you engaging in through this gameplay? How is the story related to that? What feeling is the player experiencing? All this is double the fun when you are developing in VR, or when some of your gameplay happens in total darkness. Dev call starts in 1.5h.⬇️
Tomorrow's meeting (April 24): We will talk about the audio interactions we are currently using inside The Third Pill's "dark levels", and the strategies we are exploring going forward. Discord link (meet @ Liminal Cafe at 1pm Eastern / 7pm CET): lnkd.in/eP3D8-ZD
Tomorrow's meeting (April 24): We will talk about the audio interactions we are currently using inside The Third Pill's "dark levels", and the strategies we are exploring going forward. Discord link (meet @ Liminal Cafe at 1pm Eastern / 7pm CET): lnkd.in/eP3D8-ZD
Our human experience of time imprisons us no less than our bodies or gravity. Music is freeing but architecture is confining is a false dichotomy. The best examples deal with rhythm as expansion & contraction. One in time, the other in space. The result somehow transcends both.
We had an awesome call last Wednesday. These are the things we covered (based on The Third Pill + references to other precedents). 🗨️Can we make a list of strategies for achieving effects in VR that depart radically from anything players might encounter in physical reality? 🗨️…
Best book I've ever read about what good stories are & what they do: they are initiation rites into the next stage of life. They give symbolic form to common human crises (the real dragons usually have familiar faces) & prescribe (strangely universal) steps out of them.
Do you ever go back to certain levels in a game, either by actually starting the game or just in your head, just to hang and think about unrelated issues? What's different about the ones you keep returning to?
This is one of the effects we use to create something which cannot be experienced in physical reality. There is a list of strategies we are deploying to this effect in our game. Dev call today (in 1.5h) is about that. Discord: discord.gg/9u8HrZNp6w Liminal Cafe 1p EST/ 7p CET
Speaking of my love for things like the Mandelbrot set, these are some diagrams from a space inside The Third Pill, the VR game we are working on. It's a non-Euclidean floor inside a 3D Penrose tile.
Speaking of my love for things like the Mandelbrot set, these are some diagrams from a space inside The Third Pill, the VR game we are working on. It's a non-Euclidean floor inside a 3D Penrose tile.
I cannot get over this book. It says that consciousness is a pattern. You have atoms arranged into molecule patterns, cell patterns, organ patterns, etc. But nothing new actually emerges in any of these layers. It's all about levels of description, like in a Mandelbrot set.
I cannot get over this book. It says that consciousness is a pattern. You have atoms arranged into molecule patterns, cell patterns, organ patterns, etc. But nothing new actually emerges in any of these layers. It's all about levels of description, like in a Mandelbrot set.
I got this idea about navigating entire landscapes based on audio feedback inside VR, and prompting you to imagine all sorts of things that are not really there (or are they?), and I couldn't let it go. So now I'm making this game.
How did you get into the gaming industry?
The tools we make still reflect obsolete 18th century assumptions about reason and cognition.
The first dev log for The Third Pill, our VR game, starts in one hour! Based on the Greek myth of the minotaur, the game is about finding the center of a labyrinth of different realities, including levels played in total darkness. Discord invite: lnkd.in/g45p5Hut
We are excited to announce The Third Pill, a VR game based on the legend of the Minotaur set in a computational universe. As Theseus, born of Poseidon, you're not merely another Athenian. You're the key to unraveling an ungodly mystery on an enigmatic island where realities…
Half of the action in our VR game takes place in total darkness. It feels different & some describe it as "more real". I believe it's because these levels are a mix of what's happening in awake, dreaming & active imagination states. Excerpt from a talk where I break this down.
I love that "embodying" is the first strategy for "changing meanings". Looking forward to reading this from an XR perspective.
Our paper '9 dimensions for evaluating how art and creative practice stimulate societal transformations' is out! The result of years of work with researchers, artists, funders and policy makers in @CreaturesEu to develop a rich shared language! Link below!
Writing a sci-fi story for a game that unfolds over three types of realities has been no walk in the park. These are the books I've found most useful so far. What else?
@dougnorthcook @AntonHand @creaturedotpage @MetaQuestVR Really cool concept! Looking forward to trying it out.
@ikeough Totally. It's why we are experimenting with a cross between a game and a design tool: youtu.be/Q6e9sUzYJMo?si…
This year, we tried an interactive format for our SXSW panel: we played mad libs with a packed ballroom. This is the brief we came up with together for prototyping impossible futures, our theme. We talked about questioning assumptions in a project brief, periodically leaving your…