Assembler Bot @assembler_bot
Gamer and game developer. Making games for more than 25 years. assemblerbot.info Slovakia Joined February 2018-
Tweets94
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Followers180
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Following113
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I've added in-game display that shows made up manufacturers of upgrade pars. They will be used also as sponsors of tournament teams. These days I'm working on UI controls. It's already possible to play without mouse. Multiple players on same computer is my next goal.
Another circuit has been painted, still not final though. I've improved the navigation and breaking. I'm planning to add some kind of charge station asset, more animated assets and more interactivity to all maps. #pixelart #gamedev #screenshotsaturday
New update: - menu (far from final) is working, including quick race and tournament - sneak-peak of a new race circuit - new feature: boost recharge station .. AI is now a bit too fast to enter it 😅
Countdown, positions, laps, boost bars, improved AI. A lot happened this week. #madewithunity #pixelart #screenshotsaturday #gamedev
First version of AI. Just for testing, I wanted to see if it can handle those narrow areas. #madewithunity #gamedev #pixelart
I've reworked physics, now it's smoother and all jump glitches were eliminated. Still working on new track. #madewithunity #screenshotsaturday #pixelart #gamedev
Particles and deep animated water. But it looks just too similar to Super Off Road. To avoid any copyright issues I'll change the visuals completely. RC cars, or something crazy like racing in hell? What do you think? #screenshotsaturday #pixelart #gamedev
Next step: pixel-art layer, now it matches the game palette. #madewithunity #gamedev #pixelart
Barriers and car shading. It starts to look like a game :-) #madewithunity #gamedev
AI sectors and terrain types. #screenshotsaturday #madewithunity #gamedev
Collision model is brand new. The old one I've used in Pico Off Road was grid based and that caused "stair problems" on misaligned barriers. The new one is based on standard polygonal mesh. #madewithunity
Jumping and drifting. Needs tuning but it's already fun. #madewithunity
Car aligned to the height map. Physics is not there yet but it's already fun to play with it. #madewithunity
Preparing palette for pixel art. I've made smooth gradients and then just pick colors from them to make 32 color palette. The more shades of some kind I need the more I can pick.
I'm starting new project this week. I'm going to make my Pico Off Road game to PC. Without limits! And don't worry, this is just physical mesh, not actual visible art :-)
Some of you may have been wondering where my music has been going, well here's one place, a new RTS from @3DRealms @SlipgateIron, Tempest Rising! youtu.be/Na6bvEEPCQ0
#UnrealEngine #UE4 #UE5 Final pass. Improved a few things and added an above/below effect. It got slightly more expensive: ~70FPS/970gtx. Not perfect, has its limitations, but it's time to move on :D HQ : youtu.be/4vieHzntefQ Breakdown video & project soon available.
Next update to The Baneshifter - Decorations, books, console and more youtu.be/UX1kOO40HuA #baneshifter #madewithunity #gamedev

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