Mirza Beig @TheMirzaBeig
✨ Interested in changing the world for the better. Software development (inc. serious games), education, etc. C/C++, C#, #Unity3D, and Technical Art/#VFX. youtube.com/MirzaBeig Canada Joined December 2012-
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Working CPU, GPU, and Memory resource usage print-outs in #Unity3D (processor load, used/available memory, temperature, fan speeds, etc). Useful for Rainmeter-like features! 🌡️🌧️
Working CPU, GPU, and Memory resource usage print-outs in #Unity3D (processor load, used/available memory, temperature, fan speeds, etc). Useful for Rainmeter-like features! 🌡️🌧️ https://t.co/7VcnVEXSz3
'Small' task to improve the UI. 😢⛏️ How 3 UI toggle elements took > entire day. 🔗 mirzabeig.itch.io/video-2-wallpa… #gamedev #indiedev
'Small' task to improve the UI. 😢⛏️ How 3 UI toggle elements took > entire day. 🔗 mirzabeig.itch.io/video-2-wallpa… #gamedev #indiedev https://t.co/oMtkv5Ydre
This is kind of fun: sharing bits and pieces as I implement features. It's like writing mini-blogs on Twitter. 🙂✍️ Working on the spectrum visualizer, I wanted an animated ring. Here's some code to pair with GetSpectrumData (barData) for radial wave bars: void…
This is kind of fun: sharing bits and pieces as I implement features. It's like writing mini-blogs on Twitter. 🙂✍️ Working on the spectrum visualizer, I wanted an animated ring. Here's some code to pair with GetSpectrumData (barData) for radial wave bars: void… https://t.co/xvjjLorRdI
Always learning something new, I'm using this to launch my app as a wallpaper: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] An attribute to execute a static method, right at the time the window is created and as the splash screen starts. No…
Always learning something new, I'm using this to launch my app as a wallpaper: [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] An attribute to execute a static method, right at the time the window is created and as the splash screen starts. No… https://t.co/U8cmoAxkxI
Update: Rigidbodies and particle systems can now pass themselves as inputs into the GPU wave simulator. 🔗 github.com/MirzaBeig/Wave… Repo updated! #unity3d #gamedev
Update: Rigidbodies and particle systems can now pass themselves as inputs into the GPU wave simulator. 🔗 github.com/MirzaBeig/Wave… Repo updated! #unity3d #gamedev https://t.co/2Y8WuzHfVD
Unity app as live wallpaper. > Should work with any game/exe. Idea: a live wallpaper-maker app with Unity? Same C# code in QT for parenting to the desktop. #unity3d #gamedev #indiedev
80 LEVEL @80Level
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1K Followers 101 Following Composer | Producer | Remixer. Credits include Foxhole, Fortnite, Guacamelee!, Need for Speed, Mass Effect 2, Gears of War, Unreal Tournament 3, SSX Tricky.@TheMirzaBeig @TheMirzaBeig you're a real champ! I've learned and seen so many useful tidbits of information from you on my feed. Been enjoying seeing the progress and journey. Keep it up :D
@TheMirzaBeig >always learning I rememeber your particle system since 2015, so cool to see you are still around and developing 😁
@TheMirzaBeig So can we assume that a rainy scene is coming soon? 😀
Attended the LevelUp student showcase yesterday! Had a great time meeting with old friends, former students, and current students! Super proud of all the games our students have built! #lus2024 @LevelUpTO @ontariotech_u
Fun fact: 1280x720 is < 1 million. That's more boid in the simulation than there are pixels to render them in HD. Uploaded in the original 1080p, 100Mbps. Here's a GIF, though...
@TheMirzaBeig I literally worked out that today as well. Been driving me mad.
"Caustics" in 146 chars of #GLSL vec2 p=FC.xy/r.y*2e1+t;for(float i;i++<8.;)p+=sin(p+t/.2+i)*.4,p*=mat2(6,-8,8,6)/9.;o=vec4(tanh(length(fwidth(sin(p*.3)/.1))),texture(b,FC.xy/r));
@Clumsy_Jab It's a technique call code-golfing, with the aim of writing code as small as possible
Remember when they called us antisemites because we asked for proof of Palestinians beheading 40 babies?
@Haqiqatjou May Allāh protect you and preserve you.
This is Islam. It is not like Judaism which prescribes the intentional killing of women, children, and the elderly. If you doubt this, I challenge anyone to produce a similar quote about respect for human life in war from Jewish scriptures. Jewish scriptures number many…
Allah protect our Palestinian brothers and sisters and utterly annihilate their oppressors.
BREAKING: This is Rafah NOW. Israel is intensely bombing Rafah, where more than 1.7 million Palestinians are taking refuge. The UN Resolution called for an immediate ceasefire. Israel ignored this.
It's called usury.
The @ADL continues its Islamophobic crusade against me with a disgusting hit piece, accusing me of terrorism. This is textbook definition of defamation and anti-Muslim hate. Just like they attacked @RealCandaceO for her religious beliefs and opposition to Palestinian…
And yes, I will be pursuing legal action @ADL youtube.com/live/43zyYDJDk…
@stairwayto3dom May Allah keep safe and protect these small kid
@TheMirzaBeig looking awesome! jobs/burst is amazing but guessing compute shaders are still faster? also might depend on how/if you're binning/partitioning them.. nice thing with Jobs is debugging and ease of setup with C# vs HLSL
@TheMirzaBeig Another good tip I use: only calculate a new movement vector on a subset of boids each frame, otherwise use the old calculation. Really easy to implement, with drastic results!
@JohnFiliss @MiRyAM989 @Haqiqatjou Fundamentalism is just a word that is used to demonise Muslims who practice their faith and do not deviate from their beliefs.