The most powerful programming language has always been English. Programmers talking to customers to know their requirements. Programmers talking to each other to settle on technical design and architecture. Iterating it. Expressing issues in bug tracker.
Writing code has always been a tiny part of the job. Knowing what to write has been the hard part, and will remain to be the hard part. AI will do whatever you ask it to. AI is a force multiplier. If you ask it to write bad architecture, it will happily do so. And soon you have an entangled mess that is impossible to maintain. If you want AI to refactor the mess it wrote, you need to ask it to describe the mess and tell it to fix it the way you want it to be fixed.
The most powerful programming language of the future isn’t C++ or Python. It’s English.
Jensen Huang: “Why program in Python? So weird.”
You won’t write code anymore. You’ll describe what you want. If the result isn’t right, you won’t debug. You’ll just tell it to fix itself.
Lütfen oyunlara elleşmeyin. Kontrol edelim, denetleyelim derken gün sonu iş keyfinize göre yasak koymaya dönecek.
“Ama o oyunda da bilmemne varmış.” diyerek işi mantıklıymış gibi göstermeye çalışacaksınız ama oyuncu adam bunu yemeyecek; kendini korsana verecek ya da saçma sapan VPN kullanımı artacak.
Virüsünden tut da kullanıcı datalarının yurtdışına sızmasına kadar bir ton işle uğraşacağız.
- “Eskiden dışarıda oyunlar oynardık artık oynamıyoruz”un bahanesi milletin oyun oynaması değil. Milletin sokağa güvenip çocuğunu bırakamaması. Sorunun çözümünü farklı yerlerde arıyorsunuz.
- Aileleri bilinçlendirelim ile başlamamız gereken işe “bi temsilci atayın da biz şu oyunlara bi bakalım” kafasıyla yaklaşınca kimse yapılacak olan işe güvenemiyor.
- Türkiye’de çok yaygın bir denetlenmeyen sanal kumar problemi varken, millet bu yüzden hayatını yitirecek noktaya gelirken, aileler paramparça olurken bana gelip de “oyunlar da bağımlılık tetikliyo…” demeyin rica ediyorum.
#OyunHakkımaKarışma#OYUNUMADOKUNMA
please share your most embarrassing game dev crimes. Mine: all the scripting in Gone Home is contained in 2 gigantic uScript graphs, bc I didn't know about interlinking many smaller graphs at the time. It's only 2 bc the first one started running too slow to navigate. Your turn.
if the kids embrace AI then being anti-AI is gonna be my boomer trait
"prompt engineer"? "prompt artist"? young man you need to get a real job, these are not real jobs! *waves cane*
Been experimenting with adding the Lattice modifier to Unity. Let's you create quite advanced dynamic animations & interactions with little work.
#madewithunity#gamedev
Don't be that teammate who blindly refactors code and only makes things worse.
Let's look at some good vs bad refactoring patterns with real examples 🧵
Here’s a trick to add some extra flavor to your VFX trails!
Comparing the two, the bottom one probably feels more organic with the speed ramp, giving it more energy. You can add this within seconds with the help of Powers - yep, that math thing 🧵(1/5)
#realtimeVFX#gamedev
After working for 3 years on our web system, I'm still astonished by the cool webs that you can create in less than a minute of just spamming the quick build button 😅
Sound on for cool web sound 🎵
Build time: 19ms
Unity builds have completely changed the way I build C/C++ code.
I can rebuild my entire game faster than I could have rebuilt a single translation unit and link with CMake previously.
Thanks to @cmuratori for showing how to do this in Handmade Hero series!
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Unity/3D Tutorials.
Solo Dev of Astro Kat, a Catventure Game🐱!
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Currently working on: Fimbulwinter 🪓
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