Total insanity. This is using an adaptive LOD scheme in sparksjs (not merged yet). The entire scene has 16million splats and this is real time navigation ... 😱😱
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.
vulkan.org/events/vulkani…#vulkan#api
The demo I’ve been working on is finally online!
👉 ludicon.com/sparkjs/gltf-d…
Compare 3D models using traditional KTX2 textures (UASTC/ETC1S) vs AVIF + Spark to see the benefits of real-time texture compression in web apps.
This past month I've been using Nabla to work on a solution to stream images from disk/drive storage into the GPU with a technique very similar to Virtual Texturing, but streaming tiles with toroidal updating to simplify sampling (the shader ends up being quite trivial!).…
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