Search results for #procgen
EPC/@everythingproc was fantastic this year, double the talks, and plenty of lovely folks to get to know and talk #ProcGen with. Thankyou Breda and the EPC team for organising and hosting. I look forward to next years event. Here is a thread of some of the slides/photos I took:
Proper 3D bones and separate prefabs for crates youtu.be/ndW5V0MPT-c #gamedev #godotengine #procgen #puzzle
added tree felling to the open world sandbox game! might want to fine tune the sense of weight of the logs a bit and perhaps give it a random initial log angle so that it falls faster. #GodotEngine #procgen #gamedev #indiedev
Merge test, before and after accounting for 2x2 merges. #ProcGen
This kingdom of Island Aeromancers is one of the funniest kingdoms I've seen generated in Warsim in a while #procgen
You can clear out enemy camps now ⚔️ Time to restore peace to Prophecy Island 🙌 #gamedev #indiedev #indiegame #procgen #rpg #screenshotsaturday
The year of indie is upon us! #gamedev #indiedev #indiegame #procgen #rpg #screenshotsaturday
The year of indie is upon us! #gamedev #indiedev #indiegame #procgen #rpg #screenshotsaturday
Procedural generation performance tuning is so interesting! Getting 7 fps if I regenerate the terrian mesh every frame while 120+fps if only at initialization. looking into how this process can be optimized :) youtube.com/live/p4P93nJTx… #gamedev #procgen #godot
I'm rebuilding my edifice generation code to be easier for me to use. But before I use it to make nice-looking castles, I'm stress-testing it on excessively large buildings with senseless random layouts. I'll have more sensible layouts to show off soon. :) #IndieGameDev #ProcGen
@TheDutchTree Random events on the journey can trigger islanders in need of help, providing quests for nearby POIs like monster extermination. #gamedev #indiedev #indiegame #rpg #procgen.
In this episode of #BoreBlasters (PC), following an ambush, our trio seemingly hits another dead end on the Goblin King hunt. #ProcGen #Mining #IndieGame #Gaming youtube.com/watch?v=s3wzjX…
Skeletal bugs galore & adding a small feature youtu.be/mDVpFinqh8k #gamedev #godotengine #procgen
Random events can now trigger every so often on your journey ⭐️ Here we can see an islander in need of help while walking the main road 🆘 They will give a quest for a POI close by, in this case a monster extermination quest 🧌 #gamedev #indiedev #indiegame #rpg #procgen
@kriegsfront Thanks for hosting #TurnBasedThursday. Mysterious castle has long been on iOS, and recently came to web at mysterious-castle.com but now it’s coming to Android. True mobile-first #tactics #roguelike in a beautiful #procgen forest.
@kriegsfront Hey @kriegsfront thanks for hosting #turnbasedThursday this week and the super mecha-cool event art! Terra Randoma is a #turnbased #roguelike #RPG in a #lowpoly #procgen openworld. Out in EA, continuously updated, getting ready for 1.0 soon! x.com/TerraRandoma/s…
@kriegsfront Hey @kriegsfront thanks for hosting #turnbasedThursday this week and the super mecha-cool event art! Terra Randoma is a #turnbased #roguelike #RPG in a #lowpoly #procgen openworld. Out in EA, continuously updated, getting ready for 1.0 soon! x.com/TerraRandoma/s…