Jonathan Garrett @jonnyblahblah
lead engine programmer at Insomniac Games - my team develops the animation, cinematics, physics and destruction systems that underpin all our games Los Angeles Joined March 2010-
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very excited to be able to share what we’ve been working on! youtube.com/watch?v=s3pDMU…
this is an amazing opportunity - you get to work at Naughty Dog *and* you get to work with Wasim!
this is an amazing opportunity - you get to work at Naughty Dog *and* you get to work with Wasim!
we've opened a new Lead Engine Programmer position in the Core department - it's a fantastic team, come work with us! - job-boards.greenhouse.io/insomniac/jobs…
we’re very excited about this!
we’re very excited about this!
long shot, but does anyone know if it's possible to deploy Adobe Creative Cloud apps via Perforce / other SCM ? - we do this for Maya, Houdini and Wwise and it's pretty slick
14% of Pixar’s employees will be laid off as part of Disney’s cost-cutting measures. It will be the biggest restructuring in Pixar's history. (Source: hollywoodreporter.com/business/busin…)
I had a wonderfully rejuvenating week at GDC - gave a presentation with work friends - met up with a number of old friends - made some new friends - learned some stuff and gained some new perspectives - wish I’d chatted with more people! - looking forward to next time
woah, this is a fantastic win - such an amazing team!
woo! - so happy for the whole team!
woo! - so happy for the whole team!
woah, the time really has flown - it's been a wild wide, a total blast and an absolute honor to work alongside so many talented people!
exciting!
excited to be able to share our new story trailer! youtube.com/watch?v=bgqGdI…
very exciting to be able to finally share what we've been working on! youtube.com/watch?v=ZRhJT2…
very exciting opportunity - come work with us!
we have a Lead Engine Programmer opening the Core Department - come work with us! boards.greenhouse.io/insomniac/jobs…
come work with us!
we’d love to work with you!
come work with us! - we have an opening for a Technical Artist in our Core department: boards.greenhouse.io/insomniacgames…

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