Recently posted how I expanded on a basic event system to pass Unity Events of specific types using Scriptable Objects. Check out the post here (including a link to my repo of the demo):
ow.ly/fAtV50GaPdl#unity3d#gamedev
Freshening my Unity skills; turned one of my daughter's sculptures into a (crudely) animated character. Chance to learn more about the new Input System, Timeline and branding a project for export to Xbox and the Microsoft Store/UWP.
#unity#xbox#gamedevyoutu.be/GpHEDQc-CXw
Setup a custom template once you have a project setup as you like it:
Copy/move the whole project folder to "../UE_X.XX/Templates/" location.
Copy "../Config/TemplateDefs.ini" from an existing template, then edit it and "../Config/DefaultGame.ini" to your liking.
#unreal#ue4
Unreal Engine 4 includes everything you need to distribute and reduce build times by coordinating across multiple machines. If you have a couple machines (currently Windows only) and a bit of time, you can decrease iteration and test times significantly.
#UE4#Unreal#swarm
Working with Outline and Cel shaders using post-processing volumes in Unreal Engine 4.25
Setting the volume to Infinite Extend (Unbound) allows you a quick prototype and can assist in the overall art pipeline for projects with this style in mind.
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