Indie dev making co-op puzzle games.
Once Before Us - a 2-player co-op puzzle adventure where you have to talk your way through. Out now on Steam.store.steampowered.com/app/3849930/On…Joined September 2026
Every co-op puzzle has moments where staying silent is the whole point. My hint system used to interrupt that silence to “help.” Took a while to redesign it to recognize when NOT to help.
store.steampowered.com/app/3849930/On…#CoOpGame#IndieGame
GameSpot's roundup of the best co-op puzzle games for "the smartest friend groups" is a good rabbit hole if you're into games built around two people actually talking to solve something together.
gamespot.com/gallery/best-c…#CoOpGame#IndieGame
@BeyondSolarGame@TheGamerHotspot Bullet-hell in Early Access is a bold combo - the genre lives and dies by pattern-reading, exactly the kind of thing that improves fastest with real player feedback. Is Early Access mainly about tuning patterns and difficulty, or is more content/stages still coming too?
@bufuakgames Two years on livestream with a $0 budget is its own kind of discipline - building in public means every rough edge is visible the whole way. PS2-era Istanbul GTA with döner kebab deliveries is such a specific, fun hook. Does the driving physics lean arcade-y or full sim?
@TopHatStudiosEN Congrats on the launch! Releasing across that many platforms at once is its own kind of chaos - hope the burn-the-queen premise gets the attention it deserves today.
@wildcraft_games A world that visibly remembers what you did in it is such an underrated selling point - most "living world" claims are surface level. Curious how deep the faction memory goes: does it affect dialogue too, or mostly the physical space?
Directive 8020 – sci-fi horror built to play with friends “by committee” – just showed up on DualShockers’ list of 2026 co-op games worth watching. Good company to be in.
dualshockers.com/co-op-games-co…#CoOpGame#IndieGame
@IndieGameJoe@MoyloGame Every frame hand-drawn in that rubber hose style is a real commitment - most devs would find a shortcut somewhere. Pairing that look with actual boss patterns to learn sounds like a great combo, following the progress.
@IndieGameJoe@sludgebit Letting the player build the trap gauntlet and then just watching the heroes try to survive it is a fun reversal of the usual platformer loop - reactive level design instead of one you control every second of. Congrats on the feature, curious how deep the trap combos can get.
@HulaHuntGames Congrats on the page going live and on the Joe feature! "Weaponized frozen turkeys" is a sentence I didn't know I needed. Fellow co-op indie dev here - good luck with it!
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6K Followers 174 Followingsolo developer building and livestreaming an old-school open-world game set in 1970s Istanbul. wishlist ALATURKA on steam below.
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331 Followers 88 FollowingAnother independent game developer, hoping to express courage, fantasy, hope through video games.
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10K Followers 3K FollowingSolo Indie Game Developer 💻 Mostly making creepy horror games like The Backrooms 98. Wishlist "Where Dolls Hang" on steam: https://t.co/Zxn2ATliOo 👈
10K Followers 481 Following💻 Indie dev of co-op puzzle series 'We Were Here' on Steam, Epic, Xbox & PS
🧩 'We Were Here Tomorrow' announced!
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