Super quick demo of how to make a simple procedural mesh BP Actor using Geometry Script in UE5.0. See thread for screenshots of the stairs and cylinder BPs (apologies if the compression is terrible, will post source video link). Questions?
@rms80 Is this editor-only or can these be created and manipulated dynamically at runtime? What limitations are there on meshes created like this?
@rms80 Are there plans to do a "non-destructive editing" mode (ala Houdini/3dsmax modifiers) where it translates in-editor actions into geometry script blueprint nodes? Would be a great to be able to adjust geometry script node parameters visually/interactively.
@rms80 I've accidentally created an infinite loop in my Geometry Script BP (reordered nodes but forgot to disconnect execution pin on last node). This compiled and saved and now it's impossible to open to fix, immediately freezes the editor. Is there a workaround, other than reverting?