@ImFigure These studios become so bloated and micromanaged so things take 10x longer than they should. And it becomes harder to hold people accountable for slow performance
@DougTenNapel He also claims everything is stop motion but there is plenty of CGI in his movies for fx. And I guarantee that eventually some of those fx have at least been made with tools that have been touched by AI. This purity test stuff is BS
@JonasTyroller Eventually there will be no line, except perhaps text-to-image generation which is the laziest form and one of the easier to spot for now.
You can't expect people to disclose using generative fill in Photoshop for extending backgrounds.
@DanFriedman81 Western game studios are finally paying the price for their strategies. Notice how Capcom and Nintendo and other East Asian studios are kicking ass. It's not the market that broke, it's the Western studios
@SyntheticBeef So many parts of art generation are already automated. If I use a retopo and UV tool made before AI, it's all good. If I use an 'AI' retopo, it's immoral? Eventually these arguments won't stand scrutiny
@BrentCaulfield@RockLeeSmile@thomasbrushdev He originally used AI to do concept art. He claims that he stopped using it because the results weren't good, but he absolutely did use it early on for concepts and possible just did paint overs
@mattworkman I never understood the value of kenney assets. Just feels like generic placeholder art, maybe that was their only purpose. In which case it's very much threatened by AI which makes great placeholders instantly. And no one could tell the difference
@supahvee1234@KenneyNL The ironic thing is that he gives art assets for other people to use - anyone who uses his art isn't making something 'personal' - its not better than using AI generated art. In fact its worse, you can at least tailor generated art instead of just copy/paste
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